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				January 22nd, 2005, 03:59 PM
			
			
			
		  
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				AI Tags
	
			 
             
			
		
		
		
		Any where to find HOW to use them? 
		
	
		
		
		
		
		
		
			
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				January 22nd, 2005, 04:01 PM
			
			
			
		  
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				Re: AI Tags
			 
             
			
		
		
		
		It's not difficult.  Just use them as any other ability - give the ability to a component and then in a AI ship design, you can call for that ability. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2005, 04:19 PM
			
			
			
		  
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				Re: AI Tags
			 
             
			
		
		
		
		Want to use them also for facilities, same deal? 
 
I had tried using them in B5 when that patch first came out and was not successful in getting AI to use them properly. 
		
	
		
		
		
		
		
		
			
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				January 22nd, 2005, 04:23 PM
			
			
			
		  
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				Re: AI Tags
			 
             
			
		
		
		
		Yes, it should be the same for facilities although I have not personally tested it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2005, 04:36 PM
			
			
			
		  
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				Re: AI Tags
			 
             
			
		
		
		
		Thankee, going to give it a whirl or beating...depends     
		
	
		
		
		
		
		
		
			
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				January 22nd, 2005, 05:04 PM
			
			
			
		  
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				Re: AI Tags
			 
             
			
		
		
		
		You can even use the same AI Tags on components and facilities.    Just do not try to use more than the 20 included tags. Look in Abilities.txt to see how they are named.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2005, 06:45 PM
			
			
			
		  
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				Re: AI Tags
			 
             
			
		
		
		
		They indeed simply act as abilites. So if a vehicle design calls for AI Tag 01 with a components per space value of 150, then the AI will put one component with AI Tag 01 for each 150 kT tonnage. Same goes for the facilityconstructionfile. For example, add AI Tag 02 ability to a standart research center. Now go and call for AI Tag 02 in a certain construction queue, and voila will use the bulding since the tag was called. Its pretty awesome, especially if you have homeworld facilites with a higher ressource generation than standart ressource facilites. In that case a "normal" call for i.e. resource generation - minerals will force to AI to try to construct a homeworld facility, since it always calls the bulding with the highest value 1/2. Now if you just add AI tag 01 to all mineral miners, AI tag 02 to all organic miners and so on, you can force the AI into bulding the "right" facilites. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2005, 06:48 PM
			
			
			
		  
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				Re: AI Tags
			 
             
			
		
		
		
		On, in addition can eventually create even more AI tags. For example, put the "standart movement" ability on a certain building and call for that ability on a construction queue, now the AI will build the building. Though thats only necessary if you "depleted" all AI tags, i think there are 19. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2005, 11:58 PM
			
			
			
		  
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				Re: AI Tags
			 
             
			
		
		
		
		
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				pathfinder said: 
Any where to find HOW to use them?  
			
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 I use them a lot in the STM. Very helpful.  
		
	
		
		
		
		
		
		
			
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