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				August 11th, 2006, 02:03 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 Hey, he cut the Battlecruisers! Blah.    Hopefully the slot adding process is easier than in Starfury, or SJ gets a new version of the Slotmodder out.
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				August 11th, 2006, 02:11 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 Thanks Kwok! I guess we can at least start making some 3D models and do the renders later once we find out what's needed   
BTW, could you tell us what kind of texturing SE5 supports? I know Starfury only let you have plain old diffuse textures, but will SE5 let you use bumpmaps, emissive (glow) maps, HLSL (High Level Shader Language, used for procedural textures), or whatnot? Since it's upgraded from DirectX 7 to DirectX 8, I'm kinda hoping there might be support for some of those   
Will any race use both normal ships and organic or crystalline ships, or are they more like the "paradigms" in Adamant where each race uses only one? 
I'm kinda curious, too, if we do have to make the slot layouts, how are they balanced so you can't "uber up" your shipset by giving it a lot of extra slots of a particular type? Limits such as "destroyers have at most 4 armor slots"? Or was that issue never resolved?  
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				August 11th, 2006, 02:22 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 In terms of slots though, the stock races already come with more armor slots than are practial to fill.  Also keep in mind there are only inner, outer, and armor slots - no dedicated weapon slots. 
I don't think anyone has tried any advanced texturing methods.  You can e-mail MM and ask though.
 
Now to clean up all those beans I spilled.   |  
	
		
	
	
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				August 11th, 2006, 03:10 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 Thanks kwok! That's very usefull information. 
I'm going to worry about the rendered images and slot placement later, but it would be nice to know the dimensions of the race portrait, I have an unpleasant feeling that it's going to be near impossible to come up with something as good as the stock ones, but if I'm going to try I'd better start early   |  
	
		
	
	
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				August 11th, 2006, 03:35 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 The main portrait I believe is 512x512.  The stock races were hand-painted if you're looking to match the style.   |  
	
		
	
	
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				August 11th, 2006, 04:44 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 How about an 'Image and 3D Model mod'? 
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				August 11th, 2006, 04:47 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 There's been talk of an Image Pack for SE:V, with the exception that the SE:V pack wouldn't use copyright images - so that it could be included with future SE:V releases etc. |  
	
		
	
	
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				August 11th, 2006, 04:55 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 I don't think any of the component images and such are 3D, are they? So really its just the ships, planets, asteroids to worry about on that end. 
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				August 11th, 2006, 05:16 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 Facilities are 3D too, or so it appears... 
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				August 11th, 2006, 05:31 PM
			
			
			
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				 Re: SEV shipset  instructions? 
 Facilities are the only other items that use actual models.  Planets and asteroids etc. are just textures on generic models. |  
	
		
	
	
	
	
	
	
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