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				August 19th, 2006, 08:03 AM
			
			
			
		  
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				New mod: Trade Confederation
	
			 
             
			
		
		
		
		Lets hope i didnt forget to add anything. 
 
Small changes to Cavalry1 and CavalryCaptain1 sprites; 
added "Recuperation" to Cthulhu. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 23rd, 2006, 02:44 PM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		For a fanatic nation, the priest are very weak. I have great difficulty to define a style for play with them. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 23rd, 2006, 11:43 PM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		The cult has only recently became powerful so the influence is covert. It uses existing sects as a power base, and they aren't very strong in priestly magic to begin with. I didn't say the whole nation is fanatic. Maybe I should have explained the finer points of the cult's doctrine, but I didn't think people would be interested in that.   
As for style, you choose your own tactics and strategy as with any other nation. Why would I impose a singular style of play? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 24th, 2006, 12:34 PM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		Some more sprite changes and another pretender. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 27th, 2006, 03:43 PM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		I try to use the 3 special pretenders. The high base cost without base in any magic (only holy) is a little strange.  I think the pretender have a too hight cost (may be an exception for mephisto). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2006, 02:40 AM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		They are all immortal and they all have high dominion and lvl5 Holy magic. Cthulhu is almost an SC with his weapons. If anything i think the prices are too low, but I can lower the magic cost on them from 40 to 30 so you can have one or two more magical picks. I'll do this as soon as I get home. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2006, 06:48 AM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		Mephistopheles got 2 Fire; 
Cthulhu and Emperor's path cost from 40 to 30. 
 
When I know what the Bless Fire and Holy Fire effects are I'll change Mamon's weapon. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2006, 08:27 AM
			
			
			
		  
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				General 
				
				
				
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		OT question, 
 
Hey Amos, your avatar is really nice. Is it perhaps something from dom-III? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2006, 12:24 PM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		Its one of the pretender sprites from this mod. I ripped it from some Korean game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2006, 01:49 PM
			
			
			
		  
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				Re: New mod: Trade Confederation
			 
             
			
		
		
		
		Wow.  
This mode is *impressive*.
 
I can't help but wonder what would it take to get you interested in making a dark elf mod?    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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