|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				September 23rd, 2006, 11:38 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
						Posts: 1,860
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 SE:V satellite woes 
 This is probably covered elsewhere but I just need to vent a little.  Someone please tell me that I'm wrong about these because it seems that these are some satellite features in SE:V:
 - To launch satellites from planets, you need to give the planet the order to "launch satellites remotely".  The game then inserts 2 orders into the planet's order queue: 1) move to the location it is already at (???) and 2) launch satellites.  Then you need to go into the planet's order queue and manually delete the first line or else the planet won't be able to execute it and won't launch any satellites.  Although it won't give you any error messages if this fails.
 
 - Then, a turn later, the satellites get launched with zero supplies, even if it had some supply capacity, such as in its weapons.
 
 - Then, a turn later, if you are lucky, and if you have your resupply priorities set and don't run out of supplies on ships, your satellites may get some supplies.
 
 - I didn't check if the same thing happens to ordinance, but it might.
 
 
 I sure hope this gets improved.
 
				__________________Slick.
 |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2006, 02:24 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jan 2001 
						Posts: 1,661
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE:V satellite woes 
 There is a direct order to launch units, which works as far as I have seen correctly, so why would you use the remote launch order for planets? |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2006, 06:06 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: SE:V satellite woes 
 Presumably so that you do not have to click so many times to launch all the sats. 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2006, 06:43 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jan 2001 
						Posts: 1,661
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE:V satellite woes 
 You can select 10 or 100 with the direct order and if there are less just all are launched. |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2006, 07:46 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: SE:V satellite woes 
 The main problem with that right now is that it spills over to other designs and other unit types. 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2006, 10:59 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Sep 2006 
						Posts: 130
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE:V satellite woes 
 Excuse the ignorance, but where is the direct launch order.  I am having the same issue with fighters.  Don't know about the supply issues with fighters because I have not successfully launched any yet.  I think this sorta highlights the lack of intuitiveness in the UI. |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2006, 01:22 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jan 2001 
						Posts: 1,661
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE:V satellite woes 
 Hotkey "L" or in the middle row of the planet commands second button to the right (big red arrow). |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2006, 02:14 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
						Posts: 1,860
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: SE:V satellite woes 
 
	Quote: 
	
		| Q said: There is a direct order to launch units, which works as far as I have seen correctly, so why would you use the remote launch order for planets?
 
 |  
Well cut my legs and call me shorty!  
 
Thanks, Q!  I completely missed that order.
				__________________Slick.
 |  
	
		
	
	
	| 
			
			 
			
				September 25th, 2006, 02:26 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Dec 2003 
						Posts: 251
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE:V satellite woes 
 Hopefully this is behavior is corrected in simultaneous mode or before release. :/ |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |