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				October 3rd, 2006, 09:02 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Toxic Injectors broken in sev
	
			 
             
			
		
		
		
		It appears the toxic injectors just plain dont work or do what they are supposed not sure if anyone else has had this problem.  Generally liking to play the evil type race they felt like the perfect choice but they werent working 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 3rd, 2006, 10:36 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		Be sure to email malfador about this. 
		
	
		
		
		
		
		
		
			
				__________________ 
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				October 4th, 2006, 12:06 AM
			
			
			
		  
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		Sent was pretty annoying to get a fleet obliterated bc they do no damage of any kind and have no effect.  Did multiple sim tests, its pretty funny to watch a ship get hit repeatedly and have it lose no crew,armor or shields. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2006, 03:22 AM
			
			
			
		  
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		Is it possible one needs to lower the shields and/or armor before injectors can have an effect? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2006, 07:23 AM
			
			
			
		  
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		Currently the special types need armor and shields down - which IMO needs to be able to have penetration amounts in the damagetypes.txt rather than skipping over those entries as it does now. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2006, 09:16 AM
			
			
			
		  
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				PvK said: 
Is it possible one needs to lower the shields and/or armor before injectors can have an effect?  
			
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 Virtually every "special" weapon requires that the shields and possibly armor be down.  You can tell by looking in the text file for weapons.  It will tell you whether or not it skips shields or armor.
 
This being the case, since you are playing an Evil race, you might want to introduce your strategic commander to the airlock, sans suit    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2006, 09:19 AM
			
			
			
		  
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		What is then the advantage of the special weapons if I have to destroy first both shields and armor?? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2006, 09:37 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		Not much, unless you are into capturing ships relatively intact... 
		
	
		
		
		
		
		
		
			
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				October 4th, 2006, 10:15 AM
			
			
			
		  
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Q said: 
What is then the advantage of the special weapons if I have to destroy first both shields and armor? 
			
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 That's why I suggested below it needs to use the penetration entries first in the damagetypes.txt before skipping to the special type ability...    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 4th, 2006, 10:21 AM
			
			
			
		  
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				Re: Toxic Injectors broken in sev
			 
             
			
		
		
		
		I like the idea that special weapons have to get through shields (and sometimes armor) before they will work. 
 
All it really means is that you also need to research shield depleting weapons and include them, in addition to your "special weapon" 
 
Most weapons don't skip shields and armor, why should the special weapons? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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