|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 06:57 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2006 
						Posts: 482
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 SE5 - a few more questions 
 1.  Are there combat support ships (ECM/ECCM ...?
 2.  If I have a freighter with ord/sup in a fleet, will it resupply the fleet after combat?
 
 3.  Along with #1, is there a command a control ship that will give bonus's to other fleets in the TF?
 
 4.  Would it be possible to have facilities that don't take up space, but cost an alot of minerals to build?  For example, underground bunkers that add cargo space to the planet.
 |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 07:07 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 Ships are whatever you design them to be.
 There is no reason why you can't make a sector-wide combat bonus component.
 
 Facility size is whatever you want it to be.  I don't think anybody has tried negative sizes, but other than the obvious balance issues, I don't see why not.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 07:10 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2006 
						Posts: 482
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 ECM/ECCM would be mainly range based and cause missiles to miss.  What attributes would that affect?
 As for facility size, I was just thinking of uses for the massive stockpiles of minerals, maybe some really expensive improvments.
 |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 07:17 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 Seekers do not miss... if they have limited turn rates, they can be dodged temporarily.  They can be shot down or hit with repulsor beams.  They can fizzle out if their range is too short.
 You could probably have a component that reduces damage from missiles by X%... you can definitely have a racial trait that does so.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 07:24 PM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 you can definitely have a component that does so as well. 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 07:28 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2006 
						Posts: 482
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 Are there any such in stock?  Would love to make some Electronic Warfare ships. |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 07:32 PM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 Not for missiles, no. There's one that reduces the damage of energy weapons, and ECM that makes beams/projectiles more likely to miss. 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 07:33 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2006 
						Posts: 482
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 Can they be range based or do they just [provide the effect over the whole combat field. |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 07:57 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 Isn't it just like SE4, where ECM/ECCM only apply to the ship under attack? (I think aegisx is thinking of a fleet support ship that can jam attacks on an entire fleet, not just on itself.)
 Maybe you could mod a PD component with very long range that targets missiles, which is a missile jammer?
 |  
	
		
	
	
	| 
			
			 
			
				October 16th, 2006, 09:00 PM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: SE5 - a few more questions 
 ECM only affects the one ship, in stock. Looks like you should be able to make it affect the entire field, but probably can't make it range-based. 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |