|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 02:25 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Nov 2006 
						Posts: 3
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 frustration with se5 
 can someone please tell me how i deconstruct a facility on a planet that is full already? I'm sick and have run out of patience with this game   |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 02:35 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Jan 2004 Location: Minnesota/South Dakota 
						Posts: 1,439
					 Thanks: 3 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 scrap facility button? 
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:      http://www.secenter.org/    |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 02:43 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Nov 2006 
						Posts: 3
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 and where would i find that? I dont consider myself stupid, and i've been looking for over an hour now? could i have overlooked it somewhere? will have a look, but i dont remember seeing it. |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 02:44 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Nov 2006 
						Posts: 3
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 found it. scrap cargo, yay |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 03:09 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 The new icons can be a bit hard to understand.  I would have liked to have seen them at the top of the screen as they were in SEIV.  A few mock up UI screens were made with them at the top and they looked *****'n. Perhaps we could post a few of th images.  I don't know if the NDA would apply since it was a suggestion and not really beta related and since the game is now out any suggestions can now be made.
 The image included in this post was one of the suggestions I thought would make the game more functional.  Notice there are a lot of ideas in the image from tabs to a better visual lay out that provides imformation where you need it.  If I could mod the game, I would make this my UI main screen.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 03:13 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 If he would have made the tabs into actual tabs, instead of hiding as buttons, it would have been infinitely better... |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 03:14 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 
	Quote: 
	
		| Imperator Fyron said: If he would have made the tabs into actual tabs, instead of hiding as buttons, it would have been infinitely better...
 
 |  Abo****ely true.
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 03:59 PM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Jan 2005 
						Posts: 689
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 I think I'd prefer smaller fleet/ship/planet icon stuff in the hex-view, though. Alot of scrolling with only 4 of them showing at once. Other than that, such UI changes would be a great improvement. |  
	
		
	
	
	| 
			
			 
			
				November 5th, 2006, 03:28 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 There is an option in Empire Options to make them smaller, but they are still damned huge. SJ made a new set of smaller icons, IIRC. |  
	
		
	
	
	| 
			
			 
			
				November 5th, 2006, 06:17 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Dec 2003 
						Posts: 251
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: frustration with se5 
 If he had made the interface moddable, that would've been even more *****in'. |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |