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				January 3rd, 2007, 10:50 PM
			
			
			
		  
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				Some MORE random SE:V questions
	
			 
             
			
		
		
		
		1) Where are the settings that control how many mines/sats are launched from a planet or kept in reserve? 
 
2) With respect to Migration with another breathing race: 
     - will migration eventually undome those planets with that kind of atmosphere (i.e. or will the game keep 1M of my race on that planet)? 
     - if so, is there a log message that will inform me of this so I can build more facilities? 
     
3) Why can't I get my population transports to work with the associated minister?  I turned on the global minister for Pop Transports and the individual minister on that ship.  The Pop Transport is of the Pop Transport design type with the default strategy of DGH. 
 
4) I think I know there is no way to do this, but is there a way to save treaty configs so as to not have to redo them each time? 
		
	
		
		
		
		
		
		
			
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				January 3rd, 2007, 11:25 PM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		1. Are you talking about the AI and how many it keeps or are you talking about the rate of launch, or the total allowed in game per player? 
2. It should keep the dome. The only way I know of to un-dome the population is to *cough* forcibly *hack-cough* the population which needs the dome. Ya sure there is. The log message telling you, you have just spaced the bas--er--population.    
3. Why do you need a population transport? populations migrate on their own. I know there are still some Minster bugs so maybe you have found one. Or maybe the minister just doesn't want to do what the population will do on its own.
 
4. Nope...  
		
	
		
		
		
		
		
		
			
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				January 3rd, 2007, 11:31 PM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		1) I'm investigating the use of ministers.  I'm talking about using the planet ministers for launching mines and sats.  As an example, in SE:IV, there was a setting that determined the % of mines to keep in planet cargo.  In SE:V, I did a quick check of some of the .txt files and didn't find an equivalent.  It appears that the mine launching minister will (default) launch 50% of the mines over the planet. 
 
2) How unfun. 
 
3) I dunno. Why is there a Pop Transport design type?  I guess to move population faster than migration. 
 
4) This game is still pissing me off over these little things.  Again, very unfun. 
		
	
		
		
		
		
		
		
			
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				January 3rd, 2007, 11:52 PM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		1. Ah... well I can't say for certain than. I thought it was in the script for the AI but haven't tackled those files yet. So I may be wrong. 
2. I don't know, I always find venting populations to be a very relaxing hobby.    
3. In SE4 it made sense. In SE5 I am finding less use for them. In both I have wondered why have a troop and population transport. In SE3 I can't recall what I did?
 
4. ya, you should see the problems that are keeping my mod down. You want to talk about getting pissed off!  
		
	
		
		
		
		
		
		
			
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				January 4th, 2007, 12:01 AM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		1.  For AIs this option is in the Empires Scripts, I think in the %EmpName%_Main_Script.txt file. 
set lng_Percent_Of_Satellites_To_Keep_On_Planet  := 50 
set lng_Percent_Of_Mines_To_Keep_On_Planet       := 50 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 4th, 2007, 12:25 AM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		*smooch*  Thanks. I missed that.  Don't take it personally.  I wonder if that can be changed mid-game? 
		
	
		
		
		
		
		
		
			
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				January 4th, 2007, 12:41 PM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		Hmm,  pop moves its own.  I missed that.  maybe that is why I have been unable to load pop as cargo in a MP game?  (I tried 3 times and just turned on the Pop minister, which I just learned apparently doesn't work...) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 4th, 2007, 03:46 PM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		Even with the migration thing, we should still be able to manually load population.  Its automatically loaded when you give a colonize command with a colony ship over a planet... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 4th, 2007, 04:32 PM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		You can move population, its just the load commands are a little bit wonky in simultaneous games. 
 
use Load Cargo Remotely and it'll work fine. You don't get to pick the population you want to load, though. 
		
	
		
		
		
		
		
		
			
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				January 4th, 2007, 06:09 PM
			
			
			
		  
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				Re: Some random SE:V questions
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				 You don't get to pick the population you want to load, though.  
			
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