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				February 15th, 2002, 01:31 AM
			
			
			
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				 Modding the Gold Demo 
 Does anyone know if it is possible to mod the SEIV Gold Demo?  I keep getting stymied. 
				__________________I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
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				February 15th, 2002, 02:20 AM
			
			
			
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				 Re: Modding the Gold Demo 
 That's the point. It's a DEMO. If you want to be able to mod it to suit your preferences then buy the full game.    |  
	
		
	
	
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				February 15th, 2002, 02:30 AM
			
			
			
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				 Re: Modding the Gold Demo 
 I am. Its on order but release has been delayed for another month, and I'm chomping at the bit to try out some ideas.   
				__________________I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
 -Albert Einstein
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				February 15th, 2002, 04:36 AM
			
			
			
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				 Re: Modding the Gold Demo 
 Try em out on anywyas.  If you can mod the demo, which I doubt, then mod it.       If not, then at least you tried.
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				February 15th, 2002, 05:03 AM
			
			
			
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				 Re: Modding the Gold Demo 
 As I recall from my SE4 demo days before I took the plunge       , it was possible to mod even the most recalcitrant file. I know some files were up for grabs for modding, while some would prevent the game from loading. I then tried keeping the file size the same by adding to or deleting from parts of a component; that seemed to do the trick. My favorite area to edit was component descriptions. I just kept track of what I changed and added or deleted accordingly.        I'm not sure if this would work for wholesale modding, though; there may be a check for number of components, etc, or even a spot check to match positions N through N+10 of the file with a hard-coded value from the original. Can't hurt to try, though.      
[EDIT: fixed typos]
 
[ 15 February 2002: Message edited by: Krsqk ]
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				February 16th, 2002, 03:32 AM
			
			
			
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				 Re: Modding the Gold Demo 
 The original demo was something like:Text values must add up to the same length
 Number values must add up to the same total
 # of components must add up to a fixed total
 # of abilities must add up to a fixed total
 
 You can probably move some points from cost to size to hitpoints to ability amount, but thats about it.
 
 Just mod SE4 classic if you've got it, then tweak your mod for gold when it arrives.
 
 Hmmm...
 Perhaps I should write a Classic-To-Gold Mod Patcher?
 
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				February 16th, 2002, 04:41 AM
			
			
			
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				 Re: Modding the Gold Demo 
 "Hmmm... 
Perhaps I should write a Classic-To-Gold Mod Patcher?"
 
Yes! Veryvery useful. People would still have to go in and tweak, but certainly better than nothing.     
Phoenix-D
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				February 19th, 2002, 10:45 AM
			
			
			
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				 Re: Modding the Gold Demo 
 After getting some ideas from y'all I managed to do some limited mods.  You can shift values in the same class (ie. take 100 kt from battle stations and place it on cruisers).  There is one problem though,  the AI won't use any craft over normal pre-set limits (ie. Won't use 800 kt cruisers).
 While this doesn't equal full modding it is (almost) enough to tide me over till the full Version finally gets released.
 
 Thanks for the helpful suggestions.
 
 [ 21 February 2002: Message edited by: QuarianRex ]
 
				__________________I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
 -Albert Einstein
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