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				August 7th, 2007, 06:27 PM
			
			
			
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 Sergeant |  | 
					Join Date: Jun 2007 Location: Atlanta, GA 
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				 Fever Fetish questions 
 Do Fever Fetishes not produce gems if scouts carry them? Only the ones I put on Indy commanders seem to produce anything.  Have I just been unlucky?
 Also do you lose the item if the commander holding it dies, or does it go back into your lab?  If you lose it, is there an easy way to tell how close the commander is to dying of disease by the number of afflictions or something?
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				August 7th, 2007, 06:34 PM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
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				 Re: Fever Fetish questions 
 Is it worthwhile to stick fetishes on undead units? And does rings of regen keep a unit alive that's diseased with a fetish? I thought I read/heard that somewhere.
 Jazzepi
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				August 7th, 2007, 06:36 PM
			
			
			
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 Major General |  | 
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				 Re: Fever Fetish questions 
 Barbarian fetish farming for the best results.
 Oh er...sounds a bit rude.
 
 Having the chalice helps as well.  No more needing to buy barbarian leaders.
 
 Problem with scouts is too few hps.
 
 You want high hp leaders that are cheap.
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				August 7th, 2007, 06:36 PM
			
			
			
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 Major General |  | 
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				 Re: Fever Fetish questions 
 Could you give a little more detail then that?
 jazzepi
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				August 7th, 2007, 06:40 PM
			
			
			
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 Major General |  | 
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				 Re: Fever Fetish questions 
 
	Quote: 
	
		| Jazzepi said: Is it worthwhile to stick fetishes on undead units?
 Jazzepi
 
 |  You can, but it works better on a living unit, ie...more fire gems.
 
	Quote: 
	
		| Jazzepi said:And does rings of regen keep a unit alive that's diseased with a fetish? 
 |  No on a strategic level but if involved in combat, will regenerate possibly but not tried this personally.
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				August 7th, 2007, 09:10 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Fever Fetish questions 
 A ring of regeneration will keep a diseased commander alive indefinitely.  They won't gain hitpoints, but they won't lose them either.  In my current game I have several sages and the like who caught diseases, and I fitted them with rings of regeneration and fever fetishes.  They're all all fine a year later.
 As I understand it, a fever fetish will produce one gem per turn as long as its owner is A) living and B) not at full hitpoints.  If the owner doesn't meet those conditions, then the gem production is more sporadic.
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				August 7th, 2007, 10:49 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Fever Fetish questions 
 Gem production from fetishes varies from turn to turn. Disease kills by reducing hit points to zero, at a rate of one per month. Regeneration will stop this reduction, and reduce the chance of afflictions each month, but it won't prevent more afflictions that might appear from disease.
 I'm not sure if the amount of health lost or afflictions has any effect on the rate of fire gem production or not.
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				August 7th, 2007, 11:04 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Fever Fetish questions 
 I believe you have to be wounded to ensure that you make the Fire gem.  "Wounded" is a HP loss of 20% or more.
 My experiments seems to show that with high HP guys like Bandar the gem income is spotty until you pass that mark.
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				August 8th, 2007, 02:38 AM
			
			
			
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 Corporal |  | 
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				 Re: Fever Fetish questions 
 
	Quote: 
	
		| AdmiralZhao said: A ring of regeneration will keep a diseased commander alive indefinitely.  They won't gain hitpoints, but they won't lose them either.  In my current game I have several sages and the like who caught diseases, and I fitted them with rings of regeneration and fever fetishes.  They're all all fine a year later.
 
 |  Shroud of Battle Saint with N4+ blessing works also. |  
	
		
	
	
	
	
	
	
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