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				August 28th, 2007, 03:58 PM
			
			
			
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 Major General |  | 
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				 MA Man 
 Does anyone have any advice on how to play MA Man? With such low magic diversity it definitely feels like they need a rainbow pretender. Especially one that can forge air helms.
 I was curious on other people's thoughts on scales, and unit use. I have a lot of trouble expanding consistently in the early game with them.
 
 Jazzepi
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				August 28th, 2007, 04:36 PM
			
			
			
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				 Re: MA Man 
 Yes, make sure you have A4, don't rely on MA Caelum to trade you one, especially when I have played MA Man twice and been caught out with that one myself.    
As a alternative you can put at least S4 on your pretender then you can forge starhine skullcap--->ring of sorcery--->ring of wizardry.  This is more versatile, as it will boost other magic paths as well.  You could even turn it into a bless with S9.  The twist of fate + MR bonus is a good bless.  Also S9 opens up spells like arcane nexus etc...
 
S9 with a fountain if available to Man, is very cheap in design points. |  
	
		
	
	
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				August 28th, 2007, 05:15 PM
			
			
			
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				 Re: MA Man 
 I was thinking of making a great sage with these scales. Tell me what you think.
 Dom 4 or 5 (I can't remember)
 F3
 A4
 W3
 E3
 S4
 D3
 N3
 
 Order 3
 Prod 3
 Cold 1
 Death 2
 Misfortune 3
 Magic 1
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				August 28th, 2007, 05:25 PM
			
			
			
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				 Re: MA Man 
 
	Quote: 
	
		| Meglobob said: Yes, make sure you have A4, don't rely on MA Caelum to trade you one, especially when I have played MA Man twice and been caught out with that one myself.
  
 As a alternative you can put at least S4 on your pretender then you can forge starhine skullcap--->ring of sorcery--->ring of wizardry.  This is more versatile, as it will boost other magic paths as well.  You could even turn it into a bless with S9.  The twist of fate + MR bonus is a good bless.  Also S9 opens up spells like arcane nexus etc...
 
 S9 with a fountain if available to Man, is very cheap in design points.
 
 |  Oh man, you definitely wooped me in that game. I'm pretty sure you're going to win it. My noobness showed through. I did have wind guide and arrow fend ready. I thought we were going to have an archer war, but, uh, no not really. I went all scales in that game. Honestly, now that I've learned more, I've started to realize how conventional troops are just a means to an end. More than anything you *must* have a good magic late game if you want to stay in the game, having the best scales and the worst magic is an awful idea.
 
Jazzepi
			
			
			
			
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				August 28th, 2007, 07:11 PM
			
			
			
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				 Re: MA Man 
 Bards.  Do not forget bards.  Very hard to catch, and shut down capital and income lands in one-two turns. 
 And "Never play without Air magic level four" is words to live by.
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				August 28th, 2007, 07:18 PM
			
			
			
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				 Re: MA Man 
 >And "Never play without Air magic level four" is words to >live by. 
ARE words to live by    
Jazzepi |  
	
		
	
	
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				August 28th, 2007, 07:21 PM
			
			
			
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				 Re: MA Man 
 
	Quote: 
	
		| Jazzepi said:I'm pretty sure you're going to win it. 
 |  Nah...Ma Ctis Amhazair will win it.  He is in a different (superior) league to me.  Shame he does not share his ideas more on the forum.  But then many of the best players keep there thoughts to themselves.
 
Use a pretender design thats good for you, which you will enjoy playing.  Like I said I played MA Man twice and well I had good games both times, ultimately I lost with one and the other resulted in a draw.
 
Your pretender is excellent for site searching and the mid to late game.
 
I personally hate taking death scale, I only take death scale on the Ashen Empire or suchlike. |  
	
		
	
	
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				August 28th, 2007, 07:31 PM
			
			
			
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				 Re: MA Man 
 Actually, I forgot about the crone's old age problem. Do you recruit a lot of them? They seem like good combat mages, if they weren't so... fragile, and extremely expensive.
 I could do...
 
 Order 3
 Prod 2
 Cold 2
 Death 0
 Misfortune 3
 Magic 1
 
 Jazzepi
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				August 28th, 2007, 07:32 PM
			
			
			
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				 Re: MA Man 
 The main thing I was looking for is a good analysis of the units. I can't really figure out which ones I should be building to expand with early. The knights are very nice, but too expensive to build early, and a lot of the meele feel underwhelming for their expense. I was messing around with the  spearmen who are furtherest to the left in the production que.
 Jazzepi
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				August 28th, 2007, 07:33 PM
			
			
			
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				 Re: MA Man 
 Longbowmen? 
				__________________Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
 Ut est meus fortuna.
 
 
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