| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 06:25 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2001 
					Location: Toronto, Canada 
					
					
						Posts: 5,624
					 
					 
	Thanks: 1 
	
		
			
				Thanked 14 Times in 12 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				SE:V History v1.52
	
			 
             
			
		
		
		
		Greetings. 
 
The latest beta version history. The hard-coded limit for 1 SY per planet is officially dead - modders are rejoicing everywhere! 
 
--- 
 
Version 1.52: 
1. Fixed - Restored maintenance calculation and SocietyTypes.txt values. 
2. Added - Formula function "get_queue_ability_facility_count". 
3. Added - Formula function "get_queue_specific_facility_count". 
4. Added - Formula function "get_system_queues_ability_facility_count". 
5. Added - Formula function "get_system_queues_specific_facility_count". 
6. Removed - The hard coded requirement for only one space yard per planet. 
7. Added - The requirement for only one space yard per planet to the facility requirements. 
8. Fixed - Rare Index Error when a planet took too much damage. 
9. Fixed - Units in cargo were not regenerating their shields each game turn. 
10. Fixed - Sometimes units that took part in space combat would be off the map in ground combat. 
11. Fixed - Create Planet was not working in the French and German versions. 
12. Fixed - AI's were not responding to messages in the French and German versions. 
13. Fixed - Empire List had overlapping text in the French and German versions. 
14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn. 
15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way. 
16. Fixed - The data file check upon player load was missing some files. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 06:47 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2000 
					
					
					
						Posts: 5,085
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		It only took 7 years, but long live dead restrictions! 
		
	
		
		
		
		
		
		
			
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
- Digger
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 06:57 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2005 
					
					
					
						Posts: 689
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		Much modder love in this patch. Looks great. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 07:27 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2001 
					Location: Cincinnati, Ohio, USA 
					
					
						Posts: 4,547
					 
					 
	Thanks: 1 
	
		
			
				Thanked 7 Times in 5 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		I am a bit troubled at #15 though - will this mean that since PBW crashes when the music is turned on, nobody will get to listen to the game music???    
		
	
		
		
		
		
		
		
			
				__________________ 
				The Ed draws near! What dost thou deaux?
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 07:58 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2003 
					Location: CHEESE! 
					
					
						Posts: 10,009
					 
					 
	Thanks: 0 
	
		
			
				Thanked 7 Times in 1 Post
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		#14 - Should speed up turn generation. 
		
	
		
		
		
		
		
		
			
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
  Some of my webcomics. I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 08:06 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2005 
					
					
					
						Posts: 689
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		Huh EdKolis? I believe it only means that you wont be able to load a simultaneous mode game if you update the game/mod or otherwise change your data files. So if you start a simultaneous mode game with, say, the Balance Mod 1.09, then you'll have to play it to the finish with that Balance Mod version. But then that would mean it would be impossible to patch on-going PBW games. Hmm. I don't know. Will probably be fine as long as the host updates first. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 08:24 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2001 
					Location: Cincinnati, Ohio, USA 
					
					
						Posts: 4,547
					 
					 
	Thanks: 1 
	
		
			
				Thanked 7 Times in 5 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		Well, yeah, but suppose the host has some setting (like the music, or the hex grid color, or something "trivial" like that) different from the players - he would then be forcing his setting onto the players, because without changing their settings to match they would be unable to play. And since PBW seems to crash when the music is turned on, and the PBW server is the host for all PBW games... 
		
	
		
		
		
		
		
		
			
				__________________ 
				The Ed draws near! What dost thou deaux?
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 08:33 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2005 
					
					
					
						Posts: 689
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		Yeah that's what I thought you meant. Hmm, there is that possibility I suppose. Let's hope that file isn't included in that check. I can't see it doing any danger to let clients have different settings.txt files, since all the game-impacting settings, like SpaceYard Rate modifier, militia troops and such, are only needed to be read at the creation of new games and at turn processing, and both those things are done with the host. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 09:18 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2007 
					
					
					
						Posts: 135
					 
					 
	Thanks: 0 
	
		
			
				Thanked 2 Times in 1 Post
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		And looks like you won't be able to play stock multiplayer games if you've changed the music list! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 7th, 2007, 09:47 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jun 2004 
					
					
					
						Posts: 305
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: SE:V History v1.52
			 
             
			
		
		
		
		6. Removed - The hard coded requirement for only one space yard per planet 
 
Does this mean more than one sy per planet now then? And if so, does it mean the build rate is added to the amount per turn or more that one ship is built per planet? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |