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				October 17th, 2007, 11:58 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: Invisible Swarm 2 - recruiting 
 yah a couple games is good...  
ah i was thinking the pyth... i love their new purple coloring    
but if they're taken... arcos? ermor?
 
ah, dibsies on ermor |  
	
		
	
	
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				October 17th, 2007, 12:23 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Oct 2003 
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				 Re: Invisible Swarm 2 - recruiting 
 Can I have Arco, then? |  
	
		
	
	
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				October 17th, 2007, 12:26 PM
			
			
			
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 Captain |  | 
					Join Date: May 2004 
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				 Re: Invisible Swarm 2 - recruiting 
 So far, we've got:
 me: Jotunheim
 archaeolept: Ermor
 Jurri: Bandar Log
 WraithLord: Marignon
 DryaUnda: T'ien Ch'i
 Cicadian: Pythium
 Sandman: Arcosephale
 Meglobob: Abysia
 IndyPendant: R'yleh
 Jeffr: Pangea
 
 
 Jurri: yeah, we could do Lonely Mermaid.  I sort of like the long and thin map I made though, I think it will make for early conflict, but not so much conflict that people are crammed in and triple-teamed.  And, I like the ability to travel long distances (like teleporting) as being valuable, but I don't like huge maps.  So a long, skinny map seems to make sense.
 
 Does anyone have a preference on which map they like better?  It seems like the options are: Lonely Mermaid, Pasha's 3 lake map, Desert Eye, or a random map.
 
 WraithLord: I suppose we could use the full cb mod if people want.  It's just that I hate the 65 gold indy commander and Dwarven Hammers costing 25 thing.  We will wait and see what the new version of the cb mod looks like before deciding.
 
 Does anyone know how to do that "scoredump" thing?  Maybe we can play with score graphs off and do the scoredump every 10 turns to give an update on how people are doing without showing -all- the info all the time.
 
			
			
			
			
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				October 17th, 2007, 01:38 PM
			
			
			
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 Corporal |  | 
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				 Re: Invisible Swarm 2 - recruiting 
 I'd like to jump in as well unless it's a 24 hour turnaround. |  
	
		
	
	
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				October 17th, 2007, 02:09 PM
			
			
			
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				 Re: Invisible Swarm 2 - recruiting 
 Oh, I forgot to mention the host time..  Yes, I was thinking it would be 24h turnaround time, at least for the first 20 turns or so.  After that, we can set it to 48-h.  And generally, if you haven't ever staled before, I will give extra time by re-setting the clock if someone is in danger of staling.  But the second time, I'll probably just let the person stale. |  
	
		
	
	
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				October 17th, 2007, 04:13 PM
			
			
			
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 Major General |  | 
					Join Date: Sep 2006 
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				 Re: Invisible Swarm 2 - recruiting 
 I will give Abysia a go. |  
	
		
	
	
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				October 17th, 2007, 04:50 PM
			
			
			
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 General |  | 
					Join Date: Sep 2003 Location: Tel Aviv, Israel 
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				 Re: Invisible Swarm 2 - recruiting 
 I vote for Pasha's 3 lake map. |  
	
		
	
	
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				October 17th, 2007, 06:19 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Invisible Swarm 2 - recruiting 
 Well if there's still room, I would like to try my hand at playing R'lyeh. |  
	
		
	
	
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				October 17th, 2007, 06:59 PM
			
			
			
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				 Re: Invisible Swarm 2 - recruiting 
 Yes, you are welcome in, IndyPendant, but I think that is all the room we have!  I will still allow Jeffr in if he wants in, but besides that we are closed.
 If we decide to play a larger (140-150 province) map, we could easily open it up again for another person or two, but if we're going to do a smaller (100-110 province) map, we had best cap it here.
 
 I count one vote for the 3-Lake map, any other votes?
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				October 17th, 2007, 07:08 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: Invisible Swarm 2 - recruiting 
 yah i'd be happy to try that   |  
	
		
	
	
	
	
	
	
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