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				December 14th, 2007, 06:38 AM
			
			
			
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				 Re: New Nation: Stigian Desert 
 Version 0.09
 -Last spell (for the end game) "Call Guardians of the Tomb";
 -A lot of small cosmetic changes.
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				December 19th, 2007, 04:00 PM
			
			
			
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				 Re: New Nation: Stigian Desert 
 Changed Stigian to Stygian in 3 different mods. Let me know if I missed any. |  
	
		
	
	
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				January 28th, 2008, 02:32 PM
			
			
			
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				 Re: New Nation: Stigian Desert 
 Version 0.10
 -Gave darkvision to all underground units;
 -Stygian Terror casts "Darkness" at the beginning of battle.
 
 When I get more time I'm going to update the rest of the mods.
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				July 14th, 2008, 02:18 PM
			
			
			
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				 Re: New Nation: Stigian Desert 
 Version 0.11
 Changed unit numbers to 2400-2435 (I hope I caught them all).
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				August 31st, 2008, 10:44 AM
			
			
			
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				 Re: Stygian Desert 
 Version 0.12
 - "Unlife Strike" weapon is dt_raise and mrnegates;
 - "Al'mezar" is stormimmune;
 - "The Stygian Terror" is stormimmune and leper 10;
 - "Resul Al'koken ve Al'son" is stormimmune and leper 3;
 - "Resul Al'zaman" is stormimmune (since he is already leper 10 I didnt add the command);
 - "Nazar Goz" is stonebeing.
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				November 12th, 2008, 03:43 AM
			
			
			
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				 Re: Stygian Desert 
 Version 0.13
 Added zombiereanim.
 Added domkill 2 to the nation (no need to set Death scales).
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				November 19th, 2008, 05:20 PM
			
			
			
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				 Re: Stygian Desert 
 Amos, could we please get a graphics preview for this Nation? 
				__________________You've sailed off the edge of the map--here there be badgers!
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				November 19th, 2008, 05:50 PM
			
			
			
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				 Re: Stygian Desert 
 Give me a few days... |  
	
		
	
	
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				November 19th, 2008, 06:20 PM
			
			
			
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				 Re: Stygian Desert 
 Wow, really, dunno what you use and your experience in the field, but you make truly amazing graphics. 
Still have to play the nation too    As soon as I can I give it a try.   |  
	
		
	
	
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				November 20th, 2008, 03:21 AM
			
			
			
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				 Re: Stygian Desert 
 Amos is an artist with a real gift, there's no denying it, as there's a quality to his sprites that goes beyond technical expertise.
 What makes it even more amazing is that creating sprites isn't oil painting, or sculpting travertine marble, where you've got a lot of freedom and options. We're talking about an extremely rigid, extremely limiting medium here, that at best can only be clumsily manipulated. I've got years and years of experience drawing with a mouse, and sprites are miserable, awful things to try to draw realistically (and I'm bad at it, always have been, even if I'm slowly getting better), but somehow he goes beyond even realism, into conveying powerful ideas and emotions and character to the units he creates. It's just stupifying.
 
				__________________You've sailed off the edge of the map--here there be badgers!
 
                 Last edited by HoneyBadger; November 20th, 2008 at 03:27 AM..
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