|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 12:43 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Apr 2001 Location: London, UK 
						Posts: 93
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Saving ship designs, research plans 
 Of course one must always be prepared to adapt research plans and ship designs to circumstances but shouldn't it be possible to load one's normal ship designs somehow? (or is it already possible?) They could then become visible as the tech that they require becomes available. You could also load your default tech research strategy.
 I was reminded of this when I was asked whether I wanted to save my designs with my race. I realised that since the race creation happens before ships can be designed it could only be talking about the picture files (right? How does that work anyway?)
 
				__________________My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
 |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 07:55 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Oct 2001 Location: California 
						Posts: 521
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 It really isn't that good though as you will usually have different tactical needs at higher levels and the saved designs will fit you into a box that is easy for the enemy to anticipate (esp if they have played u before and know what you will research and build)
 IMHO u shouldn't do it
 
				__________________ 
				Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists atSE4 by Committee |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 10:17 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Feb 2001 Location: Pittsburgh, PA, USA 
						Posts: 3,070
					 Thanks: 13 
		
			
				Thanked 9 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 Another problem with saving the ship designs with the empire is that when you start a new game with that empire, you ship designs list will be cluttered with designs that you don't have the technology to build, and the currently the only way to hide things is to mark them Obsolete. 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
 |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 10:34 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
						Posts: 2,471
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 capnq and Skulky,You are quite right about the usless designs.  That is why I tend to only save the ship designs up through Frigate and or untill I have Level III propulsion.  With the Aeries of Gryphin I have only saved:
 Frigate / CSM
 Frigate / PDC I
 Colony Rock / 2 cargo and 3 engines
 Colony Rock / 2 cargo and 6 engines
 Small Population Transport
 Small Troop Transport
 Small Troop with Ground Cannon
 
 This just saves me from having to "re - create" them.
 Engage, um, Enjoy
 |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 11:03 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Mar 2001 Location: Bordesholm, Germany 
						Posts: 781
					 Thanks: 6 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 Is it really that way ? Maybe I was daydreaming, but it seemed to me, the designs do just appear if your tech level provides to build them. |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 11:20 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 Are you sure you haven't turned on the ship design minister? 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 11:37 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jan 2002 
						Posts: 140
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 quote:Originally posted by Suicide Junkie:
 Are you sure you haven't turned on the ship design minister?
 
 
LOL.  But there is an interesting idea:  Has anyone customized a set of AI files so it produces the designs you like?  Then you play with with the design minister on and can sit back knowing that whenever you go to build a ship the designs will always be the designs you like best for your current tech situation.
				__________________I Rock.
 Therefore I Am.
 |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2002, 11:48 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
						Posts: 2,471
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 PsychoTechFreak,
 Yes, the ships / units / etc show up "greyed out".  They are listed but you can't access them.
 
 Oh, and I have a Space Yard Base for the start of a game.
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2002, 01:51 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Apr 2001 Location: London, UK 
						Posts: 93
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 I'm intrigued - why a colony ship with 3 engines? 
				__________________My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2002, 02:39 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Nov 2000 Location: Biddeford, ME, USA 
						Posts: 1,007
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Saving ship designs, research plans 
 quote:Originally posted by derb:
 I'm intrigued - why a colony ship with 3 engines?
 
 
I dunno 'bout anyone else, but I build 3 engine colony ships and use 'em for local system colonization.  They're cheap, I can build 'em in 2 standard build turns at a lvl I SY.  And 3 move points is acceptable (IMO) in the local system.... |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |