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				March 26th, 2008, 08:09 PM
			
			
			
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 First Lieutenant |  | 
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				 Caves 
 I feel almost ashamed for asking, but could somebody give me a quick info on cave provinces? (I never played on the map with caves until now)
 Magic site frequency? Income? Resources? Any other features?
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				March 26th, 2008, 08:21 PM
			
			
			
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				 Re: Caves 
 super high resources (like higher than mountains).  super low income.  really cool because there isn't many of them.  for that reason alone, they are worth declaring war on the holder of immediately.  in fact, the whole game should regress into one big "get the cave provnce(s)."  Victory is declared when one player holds all cave provinces for 5 consecutive turns.
 I would imagine, thematically, earth and death would be their preferred sites.  I'd think they would have at least the same chance of sites as a mountain.
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				March 26th, 2008, 08:45 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Caves 
 Yes, cave provinces are really cool and taking them at proper moment almost means winning. However, it is not that easy to take them in proper time because everyone watches you.In fact, they are in many aspects VP provinces alike. (I just can't imagine a cave province that hold a VP...)
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				March 26th, 2008, 09:18 PM
			
			
			
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 General |  | 
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				 Re: Caves 
 If you've ever done any spelunking, or even been inside a tourist cave, you should realize that moving around in a cave isn't anything like moving around on land. You should also realize that fighting inside of a cave is going to be a lot different, too. 
 I don't know if Kristoffer and Johan have thought of it, but I hope they'll consider an ability that makes a unit stronger in caves-as in the new ability that makes a unit stronger in darkness, for example. That would be great for Agartha, as well as for the dwarf nations I'm currently working on.
 
 Hopefully, we'll see similar abilities for other province-types (forests, jungles, mountains, steppes, arctic/tundra, and deserts all, historically and in modern armies, have their own specialized troop types), but I think of all of them, caves require the most effort, and offer the most potential advantage, of any natural terrain type.
 
				__________________You've sailed off the edge of the map--here there be badgers!
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				March 26th, 2008, 09:20 PM
			
			
			
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 Major |  | 
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				 Re: Caves 
 I think that Cloud Trapeze should not work from/to cave provinces.  I am playing a game with tons of caves, right now, and I feel weird trapezing
 back and forth.  I also have to keep telling myself that I am not safe
 from spells like Flames from the Sky, Huricane, etc...
 
				__________________No good deed goes unpunished...
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				March 26th, 2008, 09:28 PM
			
			
			
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				 Re: Caves 
 I agree that it would be nice if there were a set of spells that didn't work inside of caves-and a separate set that only did, or worked better-maybe better than you want them to, like Earthquake, for example.
 Earth elementals should be stronger inside of caves too.
 
				__________________You've sailed off the edge of the map--here there be badgers!
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				March 26th, 2008, 09:38 PM
			
			
			
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				 Re: Caves 
 My only question....why dont cave provinces have darkness effect like the castles?  This would be awesome thematically, it would also mean undead and agartha would hold caves really well.
 Edit: While Badger beat me to it, It would be great if more map designers used caves too. They are so rare. I think one thing for me that I like about caves is they give the maps more bottlenecks. So many of the maps are so spread out that especially VS the AI you really cant hold a decent boarder.
 
				__________________"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
 
 "Luck is what others call skill when they have none." - Phelean Wolf
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				March 26th, 2008, 09:41 PM
			
			
			
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				 Re: Caves 
 Perhaps caves should get some kind of PD boost or something to represent the ease of defence.  Lots of narrow passages and such is much easier to defend than a wide open field.  At least I would imagine so; I've never actually _personally_ fought inside of a cave, nor a wide open field for that matter. |  
	
		
	
	
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				March 26th, 2008, 09:42 PM
			
			
			
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				 Re: Caves 
 It's because of all the phosphorescent shrooms. 
 [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img]
 
				__________________You've sailed off the edge of the map--here there be badgers!
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				March 26th, 2008, 11:56 PM
			
			
			
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			|  | Major General |  | 
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				 Re: Caves 
 Badger badger badger! 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
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