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				August 21st, 2008, 03:16 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		Well I'm not in a megagame and there are still 4 strong players left although it is turn 65, and any of us could win. 
And I guess it's best to wish for gems if you have nexus in play already for even more gems, and if you happen to have an enchantment bonus above all that It'd be foolish not to wish for gems. 
Any suggestions for MA C'tis endgame? ( since they can't wish for seraph and such because of dominion ) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 21st, 2008, 03:23 PM
			
			
			
		  
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		If Seraphs were made unwish-for-able like their Gath cousins, half the end-game strategies people use would probably collapse    
Here's a wish for you: I wish that we had about a dozen or so units that you could *only* get by Wishing for them, that made really good SC chassis. That way, you'd see more Wish variety at the end-game. 
 
This might even be possible for us to Mod in...  
		
	
		
		
		
		
		
		
			
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				August 21st, 2008, 03:23 PM
			
			
			
		  
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		Prince of Death? Dracolich? 
By the way, I'm also currently at wishing stage in one game without clear winner - though it was a newby game initially so it may be that we are still not so competent in slaughter as to end game earlier... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 21st, 2008, 04:23 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		The only viable Wishes that I've seen are wishes for Gems or blood slaves and/or commanders to cast game ending spells like Utterdark or Astral Corruption. 
 
Wishing for SCs is just a product of people not knowing how to end the game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 21st, 2008, 04:29 PM
			
			
			
		  
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		Game ending spells aren't very much fun, even for the person casting them...Crushing your enemies, seeing them flee before you, hearing the laments of their women...you just can't Wish for that. 
		
	
		
		
		
		
		
		
			
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				August 21st, 2008, 05:04 PM
			
			
			
		  
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		I certainly can!    A pity the game engine just doesn't recognize them...   
More seriously, it's often quite boring to slowly crush an opposition when you are already superior. End-game spells are a way around this problem. Victory points are another one. 
Real pity is that, baring some national-specific summons, there are few viable alternatives to Tartarians or Wished Seraphs. At least I haven't heard about such...    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 21st, 2008, 05:19 PM
			
			
			
		  
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		I wouldn't mind it if there were some 15th level 'research win' game ender, but it seems to me that it shouldn't come about at the same level where you're still getting normal spells. 
		
	
		
		
		
		
		
		
			
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				August 21st, 2008, 05:25 PM
			
			
			
		  
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		thats true wrana, i know it's national specific but i am guessing it is still possible to get via wish, there is azazel the grigori(hinnom national summon)  
 
with some epic magic skill, the greatest weapon in the entire game(or that i have seen anyway) and great stats among other things, he makes the perfect SC chassis. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 21st, 2008, 05:30 PM
			
			
			
		  
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		Grigori aren't Wishable, fortunately. 
		
	
		
		
		
		
		
		
			
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				August 21st, 2008, 07:09 PM
			
			
			
		  
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				Re: Endgame Wish Strategy
			 
             
			
		
		
		
		well can't say it shouldn't be that way, they are heavily over powered and i think the only balancer is their massive cost in blood slaves, having a way to avoid that would destroy any reason to actually go after the actual spell 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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