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				June 4th, 2009, 06:25 PM
			
			
			
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 Corporal |  | 
					Join Date: Apr 2008 
						Posts: 143
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left 
 This sounds amazing. I'll take a stab at MA Ulm   |  
	
		
	
	
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				June 4th, 2009, 07:34 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jun 2008 Location: Ontario, Canada 
						Posts: 477
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left 
 Actually, can I change my nation to EA Formoria? |  
	
		
	
	
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				June 5th, 2009, 05:05 AM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
						Posts: 1,617
					 Thanks: 179 
		
			
				Thanked 304 Times in 123 Posts
			
		
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left 
 I'll probably let recruitment be open until I make the AI design viewing mod this weekend. Sunday is a good deadline. 
So join up people while you still can. Here are some ideas for nations.
 
MA Pythium -> Good troops & amazing mages & not too dependent on a bless. This nation will be powerful, even with a not-too-great pretender build.
 
EA Niefelheim -> Even if your bless sucks, you can still utilize your giant Skinshifters, which are a great unit. And Jarls are always good.
 
EA C'its -> Solid military and mages. It's pretty hard to go woring with this.
 
Any underwater nation -> Just think about it.
 
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					Originally Posted by Unoptimized  This sounds amazing. I'll take a stab at MA Ulm   |  Oooh. Risky. I like it. You're in.
 
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					Originally Posted by Fakeymcfake  Actually, can I change my nation to EA Formoria? |  I see no reason why you couldn't. I also took the opportunity to change my choice. Shinyama will just get rushed unless I luck out to a awake pretender. Hinnom is much more stable and has great magic diversity.
 
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					Originally Posted by Calahan  Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it. |  Don't worry, the mod won't be too complicated. I'll make you a template mod where you just add values to make it even easier.
                 Last edited by Burnsaber; June 5th, 2009 at 05:29 AM..
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				June 5th, 2009, 05:35 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 6 spots left 
 Utgard please |  
	
		
	
	
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				June 5th, 2009, 05:48 AM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
						Posts: 1,617
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left 
 Considering about changing your nation choice. I think I should limit it somehow so that there won't too much stragedizing with nation choices. After this post, all players are allowed exactly one change in nation selection.
 I took a look at more nations, and here are some more ideas.
 
 MA Ermor - who cares about your pretender? You can reanimate anyway.
 
 LA Pythium - With that path diversity, your pretender really won't matter. Great military will also help.
 
 LA Jomon - You have absolutely fantastic magic diversity and your non-shield troops will be much better against MA independents, since crossbows will be more rare. If you luck out to a obscene bless, you have solid & cheap sacred troops to utilize it.
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				June 5th, 2009, 06:00 AM
			
			
			
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 BANNED USER |  | 
					Join Date: Nov 2007 Location: San Francisco, nr Wales 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left 
 
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					Originally Posted by Burnsaber  
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					Originally Posted by Calahan  Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it. |  Don't worry, the mod won't be too complicated. I'll make you a template mod where you just add values to make it even easier. |  That would be great Burnsaber. Was going to ask you to do this for me, as I knew in theory it should be possible, but didn't know if theory and reality ageed on this issue or not   |  
	
		
	
	
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				June 5th, 2009, 06:17 AM
			
			
			
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 Corporal |  | 
					Join Date: May 2009 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left 
 Sounds interesting, i'll join as EA Ermor |  
	
		
	
	
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				June 5th, 2009, 08:59 AM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
						Posts: 1,617
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				Thanked 304 Times in 123 Posts
			
		
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left 
 Okay I did bit of testing with my AI Viewing mod. Here are results from the first test game. Remember that you will get two choices, thought.
 There also seem to be some builds with dom str below 4. I suggest that in those cases the dominion is just raised to 4, because it would just plain out unplayable.
 
 It also might be possible to make a unit which would completely prevent bad event in the first year, since it's quite possible that someone is going to end up with high turmoil & high misfortune rating. Getting eliminated before turn 5 isn't fun and fun is the point of this game. It would die at late winter, due to having 1 hp and old age over by 10000 years.
 
 LA Utgård
 Awake Master Druid F5A4E6S6D2N4
 Dom7, Order3, Sloth2, Cold3, Death3, Misfortune3, Magic3
 
 EA Sauromatia
 Dormant Great Sage F9A6W3S6D4N5 (nice bless!)
 Dom2?, Turmoil2, Sloth1, Cold1, Growth2, Luck1, Drain3
 
 EA Hinnom
 Dormant Great Sage F9A6E6B4 (nice bless!)
 Dom 7, Sloth2, Heat3, Growth2, Misfortune2, Drain2
 
 MA Jotunheim
 Dormant Son of Niefel A4W6D5B5
 Dom 7, Turmoil 1, Productivity3, Cold2, Growth3, Luck1, Magic3
 
 MA Ulm
 Awake Great Sage F5A5W3S5D2
 Dom7, Turmoil3, Sloth2, Heat2, Growth3, Luck1, Drain2
 
 EA Ermor
 Awake Manticore E1D9N9
 Dom5, Order1, Sloth3, Heat2, Death1, Drain3
 
 .....
 
 I know.
 
 May god help us all.
 
			
			
			
			
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				June 5th, 2009, 09:49 AM
			
			
			
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 Major General |  | 
					Join Date: Feb 2004 Location: Houston, Texas 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left 
 Heh, does the AI take into account preferred temp scales?  I notice it gave Hinnom heat and Jotunheim cold. 
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge |  
	
		
	
	
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				June 5th, 2009, 10:00 AM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left 
 
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					Originally Posted by Baalz  Heh, does the AI take into account preferred temp scales?  I notice it gave Hinnom heat and Jotunheim cold. |  I think it does. Hinnom prefers Heat2 and Jotunheim cold2. |  
	
		
	
	
	
	
	
	
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