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				March 3rd, 2010, 03:30 PM
			
			
			
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 General |  | 
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				 Re: Nation/Era with less micro 
 I second Squirrel.  Playing on small maps is really the only sure-fire way to reduce micro.  Cause most of the regular micro of dom is really unavoidable.  You have to think about strategy.  You have to script.  There's no getting around it. |  
	
		
	
	
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				March 3rd, 2010, 03:36 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Nation/Era with less micro 
 For large games you might try a tower or pipeline map. A tower map is as tall as you want but only wide enough to have one nation so all nations are stacked. It allows for a long game but maintaining limits battlefronts. Pipeline is the same but sideways instead of up and down. Tower is best for avoiding MM since it makes the menus (such as F1) and many game actions match the map. |  
	
		
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				March 3rd, 2010, 05:25 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Nation/Era with less micro 
 
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					Originally Posted by Squirrelloid  ... and that one trick sucks.  I mean, raiding is good, but by itself isn't anything special. |  Well, yeah, it's kind of obvious that any sort of one trick only nation will suck as it's not hard to guess what you'll have to counter   |  
	
		
	
	
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				March 4th, 2010, 07:14 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Nation/Era with less micro 
 Thank for the recommendations people... i´m having fun now with LA Utgard (sp?).
 As i mainly play SP  (using CBM 1.6, All Ages mod and Difficult AIs) it´s fun without too much micro....
 
				__________________Currently Playing:
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				March 4th, 2010, 01:09 PM
			
			
			
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				 Re: Nation/Era with less micro 
 On my site there are a number of things such as maps that dont get listed in other places that are designed around solo gaming. In particular I like them larger, and lots more choke points, than would be used for MP gaming.http://www.dom3minions.com 
You might consider having some fun with the allies command. Especially if you like playing with the All Ages mod.  
#allies nation-number nation-number      specific AI will not attack AI
 
So, for instance, if you wanted all 3 eras of Pangaea to not attack each other use something like notepad to add these commands to the end of a map.  
#allies 11 40 
#allies 40 61 
#allies 61 11
 
You might also toss in Oceania since they are basically water versions of Pangaea. Maybe even group in other non-human nations. You can create an alliance of blood nations, nations with lots of undead, nations of man, nations of giants, etc. 
Here is a list of nation numbers...
http://www.dom3minions.com/docs/nations.txt 
Throwing in the semi-blank nations can be fun on a large map. They are basically weak nations which will scatter guarded castles into the game to be captured and used by you and the AIs.
 
In my SingleAge mod (which was before All Ages), I included lines for Special Monsters and Independents. Im not sure if it carried over to All Ages. The SpecMons can be alot of fun to toss into a solo game. They will be an AI nation, with castle and temples and labs. But they play with the white banner of the Independents. So its hard to know where they are. And suddenly you get attacked by "independents" of mixed units. Its like turning on full AI for the indepts for 2 places on the map. A very different game.
 
Its also fun to build super gods for SpecMons using map commands. Using Horrors as gods, or super angels, or Tarrasgue. Using Eater of the Dead is fun since it eventually "breaks free" and starts wreaking havoc across the map.
                 Last edited by Gandalf Parker; March 4th, 2010 at 01:18 PM..
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				March 5th, 2010, 02:41 PM
			
			
			
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				 Re: Nation/Era with less micro 
 nice maps... would it be possible to make a pipe map wraparound? i´m imagining a ringworld-style map..... 
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				March 5th, 2010, 03:02 PM
			
			
			
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				 Re: Nation/Era with less micro 
 Ive thought about it. But it would be a REAL pain to have the game draw that slow arrow all the way across the map to show movement. Might be worth testing one though. It would also be really easy to connect. And easy to smudge the ends so they look connected when the game display it |  
	
		
	
	
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				March 5th, 2010, 04:18 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Nation/Era with less micro 
 I was just discussing hydras on another thread.  It reminded me of this thread.
 Not enough micro in an MP game might very well get you killed.  Sometimes micro can win the game, although normally that isn't the case...  it just moves stuff in your favor.
 
 It's like with hydras.  I wanted to like hydras.  I practiced with them, timing them for certain type of independents, but ultimately didn't like all the micro, all the skill, involved.
 
 On the other hand, you could just hire a bunch of orindia(sic?) or principes and leave them in a big square in the middle of the screen...  Suddenly, you don't feel as bad when 20die to take a tough province, because you have so many.  And there's no MM.  Course, they won't really damage an opponents army that much either.
 
 In SP, there probably isn't a single nation that can't win with decent scales and some kind of astral rainbow pretender, and in some cases and SC pretender.  The typical long term MP game, however, almost requires the micro management.  Personally, I can die skillfully without much MM, and I tend to get sloppy as MM mounts...  but I have seen it come in quite handy in many circumstances.
 
			
			
			
			
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				March 5th, 2010, 05:54 PM
			
			
			
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				 Re: Nation/Era with less micro 
 
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					Originally Posted by Gandalf Parker  Ive thought about it. But it would be a REAL pain to have the game draw that slow arrow all the way across the map to show movement. |  What does that have to do with wraparounds? |  
	
		
	
	
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				March 5th, 2010, 11:01 PM
			
			
			
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				 Re: Nation/Era with less micro 
 Best thing about wraparounds is when the skirt sections split and you just might get a glimpse of God! |  
	
		
	
	
	
	
	
	
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