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				August 31st, 2010, 01:22 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 Ok, the game has begun! 
May you all prosper under the wise rule of the Tuatha.   |  
	
		
	
	
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				August 31st, 2010, 10:01 AM
			
			
			
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			| Major General |  | 
					Join Date: Jun 2009 
						Posts: 2,157
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				Thanked 116 Times in 73 Posts
			
		
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 I'd be willing to be backup admin Valerius. |  
	
		
	
	
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				August 31st, 2010, 10:18 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jan 2010 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 w00t we finally started. took you guys long enough... |  
	
		
	
	
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				August 31st, 2010, 06:05 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 
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					Originally Posted by Squirrelloid  I'd be willing to be backup admin Valerius. |  Thanks, sending you the password now.
 
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					Originally Posted by 13lackGu4rd  w00t we finally started. took you guys long enough... |  It has been quite a wait for you - you were the first to sign up and the first to send in a pretender (I think just a couple of hours after I setup the game). But Momentum 2 also got off to a slow start and then we got rolling and had the fastest early game I've experienced, so maybe the same will happen here (6 out of 8 turns in 3 hours after hosting is a good sign). |  
	
		
	
	
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				September 2nd, 2010, 11:46 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
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				Thanked 215 Times in 77 Posts
			
		
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 Nice pace we've got going! Everyone's doing a good job of immediately completing their next turn when they are the last to submit a turn. |  
	
		
	
	
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				September 4th, 2010, 05:31 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
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				Thanked 215 Times in 77 Posts
			
		
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 I'm a little concerned Zeldor's turn isn't in yet. I won't be around at hosting time and I'm not sure Squirrelloid will be either so I'm going to add some time to the clock. 
While there's a good argument to be made that Zeldor is an OP player and should be nerfed, a stale during expansion is probably not the way to do it.   |  
	
		
	
	
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				September 4th, 2010, 06:46 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 Odeoderok, please turn on PMs. |  
	
		
	
	
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				September 4th, 2010, 12:51 PM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 I was sure I submitted the turn before going to sleep, can you change reminders to 10 or 12h?   |  
	
		
	
	
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				September 4th, 2010, 02:37 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
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				Thanked 215 Times in 77 Posts
			
		
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 Sure, I changed it to 10 hours.
 Also just realized between my last posts and now everyone has their turns in. I'll get to work on mine ASAP!
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				September 4th, 2010, 05:28 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2010 
						Posts: 64
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				 Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running 
 PMs are on now, sorry about that. I didn't realize you had to specifically allow them. |  
	
		
	
	
	
	
	
	
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