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				October 31st, 2019, 11:29 AM
			
			
			
		  
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				ATGM's firing at below minimum range.
	
			 
             
			
		
		
		
		Is anybody else having this issue? 
Especially noticeable with ATGMs with a long minimum range like cobras. 
They do only get a 1% hit chance but they now take the shot instead of holding fire. 
		
	
		
		
		
		
		
		
			
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				October 31st, 2019, 11:37 AM
			
			
			
		  
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		They definitely should not be doing this. 
 
Presumably AI held weapons? 
 
Opfire or regular fire? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2019, 03:25 PM
			
			
			
		  
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		I've seen this recently too.  In my case: 
 
AI weapon - Malutkas 
Op fire when I almost ran over the hidden ATGM team. 
The 1% hit chance sounds familiar, a very low percentage like that. 
It was a long campaign scenario, 1970s (if that matters). 
I don't see it a lot, probably more of an Op fire situation when I end up on top of or very near the ATGM team. 
 
Steves308 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2019, 03:57 PM
			
			
			
		  
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		Certainly under opfire but I think regular fire to 
		
	
		
		
		
		
		
		
			
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				October 31st, 2019, 04:56 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		If anyone can provide us with a save that will show it happening on replay that would be helpful. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2019, 06:07 PM
			
			
			
		  
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		Oh - if these were Sagger teams, then those usually have a RPG-7 to cover the 0-500m dead zone. Maybe you were seeing an RPG shot?. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2019, 07:50 PM
			
			
			
		  
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		Bug confirmed - AI v AI game, all tanks start within 500m of saggers, saggers fired at 1% to hit. 
 
Something to put on the to-fix list. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2019, 04:29 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Mobhack
					 
				 
				Bug confirmed - AI v AI game, all tanks start within 500m of saggers, saggers fired at 1% to hit. 
 
Something to put on the to-fix list. 
			
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 Interesting bug. 
Maybe has something to do with the RPG that's typically part of Sagger teams (i.e. a 2nd AT class weapon)?  Don't recall ever seeing it in TOW/Dragon/Javelin teams.  
		
	
		
		
		
		
		
		
			
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				November 1st, 2019, 01:37 PM
			
			
			
		  
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		I don't think it was the RPG, as that weapon usually followed the ATGM and got my tank ;^) 
 
But Suhiir has a point, I don't think I've seen it with an ATGM team that doesn't have a backup type of anti-tank weapon. 
 
Steves308 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 1st, 2019, 04:08 PM
			
			
			
		  
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				Re: ATGM's firing at below minimum range.
			 
             
			
		
		
		
		I just tried that test with Italian cobras, which have no RPG. The AI fired one at about 350 yards by itself, but the rest stayed silent until the tanks moved , when the cobras started to fire within minimum range as big bottle rockets. 
 
So the RPG is a factor in AI firing in regular fire, but the things do fire in opfire as well. 
 
I also started manually, and the game fired the cobras manually at tanks within 500m as well. 
 
So - something has gone squiffy with the minimum range code (if it ever worked - I cant think of any time I have tried firing ATGM within knife range in the last 20 years, myself!). 
 
I suppose it could be rationalised as "fire what you have and pray for a Hail Mary" since in one test a 1% sagger made the hit when fired as a bottle rocket. But the programmer in me wants to find out why it is firing out of parameters and fix that as a bug. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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