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				August 23rd, 2002, 03:57 PM
			
			
			
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				 Something broken with Kamikaze in new patch? 
 I've given the order to ships several times (in PBW games), since the new patch, and for some reason, they always run to the opposite corner??
 Is it broken, now? If so I consider it a major problem, that should be fixed ASAP! (I always set my lone colony ships to Kamikaze, so sometimes they actually survive that attack by a lone missle frigate)
 
 --Ed
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				August 23rd, 2002, 05:33 PM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 I had it work just fine for me, but I didn't try it with a colony ship. Mine were dedicated ramming ships that I had specified as "attack ship" type. It's possible I suppose that the "colony ship" type is overiding the design strategy you set for it somehow. Probably need to do some more testing.
 Geoschmo
 
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				August 23rd, 2002, 05:59 PM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 Kamikaze colony ships... I'm sure your people must LOVE being shipped off to strange new worlds      Seriously though, I'd use that strategy myself (might as well do some damage if we're going to die anyway), but only for some reason in tactical, and I don't play single player anymore...
				__________________The Ed draws near! What dost thou deaux?
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				August 23rd, 2002, 07:09 PM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 In PBW I have my colony ships set to: RAM and RAM,I will not mention the name of the hapless exploring escort that was smashed to smytheriens while I only took 45% damage.  Odd part: While the Combat results show 45% damage, The ship was good as new.
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				August 23rd, 2002, 07:19 PM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 
	That's not odd at all; it's an artifact of the way component damage is tracked. 45% of the total punishment a colonizer can take isn't enough to destroy a colony module, so it's "repaired" when the combat ends.Quote: 
	
		| Odd part: While the Combat results show 45% damage, The ship was good as new. |  
 You see the same effect when a ship's shields aren't penetrated, or an armor component isn't destroyed.
				__________________Cap'n Q
 
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				August 23rd, 2002, 08:06 PM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 Thanks capnq, 
"repaired" when the combat ends" 
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				November 28th, 2002, 02:06 AM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 I have the same problem in 1.78; dedicated attack ships (design type: attack ships) running to the far corners when set to a "ram" strategy. Here are the particulars:
 Strategy: Primary - Ram, Secondary - Ram,       Targeting Priority - Nearest, Nearest, Nearest, Nearest (I have tried some others, no dice),    no type priorities.
 
 Ships are equipped with B, CQ, LS, max engines, OA3, and a supply bay. I have tried putting one weapon (DUC or a warhead) on them; with the DUC they close to point blank and fire without ramming, with the warhead, on the first turn they close with the enemy, then run away. J Any ideas?
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				November 28th, 2002, 04:17 AM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 No ideas - I've been seeing them work in 1.78 in a couple of different PBW games, and haven't run into the problem (so to speak). Hmmmm.
 PvK
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				November 28th, 2002, 04:44 AM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 Well, I restarted the game, and now it works like a charm! Dunno what I did. |  
	
		
	
	
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				November 28th, 2002, 10:59 AM
			
			
			
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				 Re: Something broken with Kamikaze in new patch? 
 Ramming colony ships?I must update my colonizers strategy, that's just wonderful, giving them some fighting spirit!
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