| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2002, 10:49 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2001 
					Location: Netherlands 
					
					
						Posts: 479
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				One Planet Challenge
	
			 
             
			
		
		
		
		Those of you who know civ may have heard of the One City Challenge (OCC) where you try to win the game, without ever building a city, or conquering one. 
Now what if we tried it in SE4, but with one planet? 
Anyone interested in taking the challenge? 
The rules would be: 
No conquering other planet 
No colonizing 
well, that's it, you can set everything else up yourself. 
I think this would be easiest with the Religious trait, but it will take a long time to research alliegance subverter with only one world, so maybe first you should research ship capture, larger ships would also be usefull to, to use with remote mining. 
		
	
		
		
		
		
		
		
			
				__________________ 
				[Boo!]
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2002, 12:57 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2001 
					Location: UK 
					
					
						Posts: 4,245
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		Nice idea. Remote mining, like you say, would be essential, but medium satellites are a better way of doing that.  
 
Supply would be one of your biggest problems, so getting solar collectors and military alliances early would be a priority. Also you'd need to research larger ships to be able to build bases away from your homeworld. 
 
Personally I'd be tempted to take crystalline for the maintenence reduction facility and strong defence. Oh, and advanced storage would be crucial in order to get the most out of your homeworld. You'd get loads of extra racial points by minimising troop strength, environmental resistance and reproduction. I'd probably spend them all on research, construction and supply bonuses.  
 
Do resource production bonuses apply to remote mining? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2002, 03:39 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2002 
					Location: Washington DC 
					
					
						Posts: 185
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		This sounds as though it would be great fun. There would be mining fleets moving through the galaxy, with battleships in tow.  
 
Very interesting. The Storage delimma is a nice problem to have to solve as well. You would almost have to kill all your resource production on the homeworld, so that you could build ample storage facilities for all your remote mining activities. 
 
If this goes PBW...sign me up! 
 
Cheers! 
Trajan 
		
	
		
		
		
		
		
		
			
				__________________ 
				'To slander, Trajan paid little heed, and he was no slave of anger.'  
-Dio Cassius, Book LXVIII
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2002, 04:10 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					Location: Ohio 
					
					
						Posts: 8,450
					 
					 
	Thanks: 0 
	
		
			
				Thanked 5 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		I don't think resource production bonuses apply to remote mining, but I'd have to test it to be sure. 
 
You'd want to do this on an ancient map. More asteroid fields. That'd be where you get most of your resources since they can be over 200% now. 
 
Also I think racial points to maintenance reduction would be a must have for succes. 
 
Maybe use a mod to turn off the resource depletion through remote mining? Otherwise you are putting a time limit on the game. Of course maybe you want to do that. 
 
Geoschmo 
		
	
		
		
		
		
		
		
			
				__________________ 
				I used to be somebody but now I am somebody else  
Who I'll be tomorrow is anybody's guess
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2002, 04:32 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2001 
					Location: Netherlands 
					
					
						Posts: 479
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		Haven't thought about PBW yet, but i have made a small mod with a racial trait that gives better robo-components, 3 resourcer ship sizes (cheap to research, big, but very slow, and def/off penalties), can't build mining facilities, and also can't capture planets. And asteroids don't lose their value. 
Just to get used to having few planets, and still be able to win     
You can still colonize, and build research centers, but they got racial research centers which only give 300 research points intstead of 500.
 
I think the one planet race should get some more advantages if it has to compete with a normal race, maybe better weapons of mass destruction.
 
  [ September 05, 2002, 15:33: Message edited by: Lemmy ] 
		
	
		
		
		
		
		
		
			
				__________________ 
				[Boo!]
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2002, 04:32 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2002 
					Location: North Carolina 
					
					
						Posts: 720
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		This does sound like fun. For it to be a PBW game it would have to be No-AI Mod otherwise if someone dropped out or missed a turn, colony ships would be the first thing the AI would try to build.      
Set it up, I'll join! Hell, I'd join a game that only allowed bowls of oatmeal and spoons as weapons.     
		
	
		
		
		
		
		
		
			
				__________________ 
				This is the 21st century, right? Then where the hell is my flying car?
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2002, 04:34 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2001 
					Location: Netherlands 
					
					
						Posts: 479
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		ok, but i don't do PBW, have no idea how it works either, so if someone else is willing to set it up, go right ahead... 
		
	
		
		
		
		
		
		
			
				__________________ 
				[Boo!]
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 5th, 2002, 11:29 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Pittsburgh, PA, USA 
					
					
						Posts: 3,070
					 
					 
	Thanks: 13 
	
		
			
				Thanked 9 Times in 8 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		Can you turn off the colonization techs in Set Up/Technology? 
 
I've never turned anything off so I haven't scrolled down the list to see if the colony techs are even on it. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Cap'n Q 
 
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 6th, 2002, 12:08 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2000 
					
					
					
						Posts: 5,085
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		No, the colony techs are by default set to always-available. But in a mod you could probably take them out (or just make the colony components so huge no ship can use them) 
 
Phoenix-D 
		
	
		
		
		
		
		
		
			
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
- Digger
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 6th, 2002, 02:54 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2001 
					Location: Florida 
					
					
						Posts: 71
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: One Planet Challenge
			 
             
			
		
		
		
		you could try this with fyrons quadrant mod, tons of asteroid belts and each one has different characteristics 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |