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				October 19th, 2002, 08:16 AM
			
			
			
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 Corporal |  | 
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				 Strange warp points question 
 I'm in the middle of a TDM game (newest Version) against the comp and some strange things are happening with the warp points: My ships seem to be taking the warp points and ending up in systems to which I never directed them. For example, I'll tell a ship to go to a particular planet by warping through a jump point. It will indeed go to that jump point but it actually warps through a different jump point that's in the same system. What's going on?
 The other thing I'm noticing is that some of these weird warp holes have the green square around them as if they were waypoint markers (which they're not--I certainly didn't set them up) and have a letter "M" in them at the bottom right corner. But it's not only these kinds of warp points that are acting this way--I THINK.
 
 Now the strangest thing is that I've just now had one of my ships suddenly warp into a system several systems away from my empire's borders--it hit a minefield and died. How on earth did my ship get there? I hadn't sent it anywhere near this system it ended up in!
 
 Again, what could possibly be happening here?
 
			
			
			
			
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				October 19th, 2002, 09:07 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Strange warp points question 
 Your ships may be moving to avoid damaging warp points. Or, they may be finding a shorter path than they had originally projected upon receiving the move to order. |  
	
		
	
	
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				October 19th, 2002, 09:21 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Strange warp points question 
 
	That is a marker that you have encountered a minefield in that sector in the past.  It doesn't just have to be around Warppoints, the marker can be put on any sector.  You can even manually put one on a sector, even if there are actually no mines present.  I think you have to remove the marker manually, too, even if all the mines are swept/used.Quote: 
	
		| The other thing I'm noticing is that some of these weird warp holes have the green square around them as if they were waypoint markers (which they're not--I certainly didn't set them up) and have a letter "M" in them at the bottom right corner. |  |  
	
		
	
	
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				October 19th, 2002, 10:24 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Strange warp points question 
 Ctrl + T adds a marker on a sector you click on.Ctrl + R removers a marker on a sector you click on.
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				October 19th, 2002, 05:37 PM
			
			
			
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 Corporal |  | 
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				 Re: Strange warp points question 
 I already considered that. But as it happens, the sector in question is immediately above the one I'm coming from so it's clearly the shortest route. 
Now what's this about damaging warp points? When I click on the point, there is no indication of it being damaged. And that also doesn't account for the fact that some of my ships are  going through the warp point--even the ones with the M on them.
  
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		| Originally posted by Imperator Fyron: Your ships may be moving to avoid damaging warp points. Or, they may be finding a shorter path than they had originally projected upon receiving the move to order.
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				October 19th, 2002, 05:41 PM
			
			
			
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 Corporal |  | 
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				 Re: Strange warp points question 
 The game automatically places these markers? Does this also mean that my ships will automatically avoid these warp points? 
But then, that doesn't account for how it is that I can see my ship entering the WP I chose but then it somehow appears at the other end of the sector entering one of the other warp points in the sector (and goes off somewhere I never told it to go).
 
Just thought of something--am I seeing these "M" marked warp points because I have sensors that can see a particular level of mines? Because I think  that in these sectors where I'm seeing the "M" I have a ship that has long range sensors or gravitic scanning or something like that.
  
	That is a marker that you have encountered a minefield in that sector in the past.  It doesn't just have to be around Warppoints, the marker can be put on any sector.  You can even manually put one on a sector, even if there are actually no mines present.  I think you have to remove the marker manually, too, even if all the mines are swept/used.Quote: 
	
		| Originally posted by dumbluck: 
 quote:The other thing I'm noticing is that some of these weird warp holes have the green square around them as if they were waypoint markers (which they're not--I certainly didn't set them up) and have a letter "M" in them at the bottom right corner.
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				October 19th, 2002, 06:12 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Strange warp points question 
 No level of sensors in the standard game will allow you to see mines in any form.  Have you had a ship encounter a mine field?  That would automatically place a marker there.  Do you have treaties with any other races? |  
	
		
	
	
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				October 19th, 2002, 07:21 PM
			
			
			
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 General |  | 
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				 Re: Strange warp points question 
 
	That's controlled by a setting under (F11) Empire Status/Empire Options; the default is to avoid minefields.Quote: 
	
		| Does this also mean that my ships will automatically avoid these warp points? | 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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				October 19th, 2002, 09:18 PM
			
			
			
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				 Re: Strange warp points question 
 Did you open the game in the wrong mod?  I once opened a TDM game in "regular" SEIV and all types of things were very strange after that.  Never could get the game to work correctly after that and I abandoned it.
 Greybeard
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				October 19th, 2002, 10:35 PM
			
			
			
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 Corporal |  | 
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				 Re: Strange warp points question 
 Hmm, I'm pretty sure I didn't make that mistake only because I'm paranoid about making it and so am always very careful about that. 
But I do now remember that the other weird thing that happened for a while was that one of these "M" marked warp points was listed as leading to another sector which it could not possibly have been linking to since the two sectors were unconnected. After a few turns it corrected itself and again listed the correctly linked sector. Weird.
  
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		| Originally posted by Greybeard: Did you open the game in the wrong mod?  I once opened a TDM game in "regular" SEIV and all types of things were very strange after that.  Never could get the game to work correctly after that and I abandoned it.
 
 Greybeard
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