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				December 3rd, 2002, 05:35 AM
			
			
			
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				 A Sweet VICTORY by SUMMERTIME - PBW GAME 
 Starting resources: 100000 Starting planets: 5
 Home planet value: Good
 Score display: Own
 Technology level: Low
 Racial points: 3000
 Quadrant type: Surprise
 Quadrant size: Surprise
 Event frequency: High
 Event severity: Medium
 Technology cost: Medium
 Victory conditions: Last Man Standing /Last Alliance ( Max 3 )standing
 Maximum units: Max
 Maximum ships: Max
 Computer players: None
 Computer difficulty: High
 Computer player bonus: High
 Neutral empires: No
 Other game settings: Custom Map. With Equal Starting points. The Game Admin ( Me ) will not play only create and make sure the game runs to the bitter end.
 There will be no APB , PPB , MB , DUC , and there will be no Resupply Tech tree as well... So no Quantum Reactors..
 Banned Traits : Ancient Race , Temporal Tech.
 Turns will be set to auto 36 until there are six players left. Then we will decide what the lenghts of the turn will be.
 
 This game will be designed for quick contact between empires.
 
 This will be a RP game when using communications in game. If it is not incharacter please use the OCC tag.
 Outside game communication may only occur after initial contact.
 
 Game will Start either when there are 20 players or on Jan 5th 2003.
 
 [ December 04, 2002, 04:03: Message edited by: tesco samoa ]
 
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    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				December 3rd, 2002, 05:37 AM
			
			
			
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 I will not be playing in this one. 
Just running it.
 
Full RP Game.
 
Custom designed map.
 
Slick PBW site to run the game.
 
Maybe even get Geo to play in it     
Bug Richard to come get his A55 kicked at PBW...
 
You know the drill.
 
I will run a good game... You guys/gals play a good game.
 
Winner gets 100x more than I am currently paying in the other games i am running.
 
What more do you need to join...
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old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				December 3rd, 2002, 05:49 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 You might want to recommend that people take a racial tech trait or two (besides temporal) to get some decent weapons.    |  
	
		
	
	
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				December 3rd, 2002, 05:56 AM
			
			
			
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 "You might want to recommend that people take a racial tech trait or two (besides temporal) to get some decent weapons." 
Don't knock the ripper beam!     
Phoenix-D
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				December 3rd, 2002, 06:11 AM
			
			
			
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 ::knocks ripper beam repeatedly:: |  
	
		
	
	
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				December 3rd, 2002, 06:55 AM
			
			
			
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 See this game will kick... Look at the Role playing already... 
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old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				December 3rd, 2002, 07:55 AM
			
			
			
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 *winces as a nearby wall explodes*
 Thanks. Oh well, I've been meaning to re-model anyway..
 
 Phoenix-D
 
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				December 4th, 2002, 01:01 AM
			
			
			
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 Corporal |  | 
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 Hmmm...  Why are the MB and DUCs are disabled...?  Chances are the discussions must be buried in those 30+ page threads which I have neither the time nor courage to read, but I don't recall anybody ever complaining about them being overpowered, although I've heard they're nice early-game weapons. |  
	
		
	
	
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				December 4th, 2002, 03:37 AM
			
			
			
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 They are all disabled because it makes ship combat more interesting... And ships design more interesting.  Forces players to build ships they normally do not build...
 As the typical weapons are removed
 
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old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				December 9th, 2002, 12:04 AM
			
			
			
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				 Re: A Sweet VICTORY by SUMMERTIME - PBW GAME 
 Two very good role playing players have joined up. 
WIll you be the third?
 
THere will even be ooc        conversations.....
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				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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