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				 Unrealistic Movement Point System 
 As I've been posting to a "Retreat Rule" topic and to a "Planetary Bombardment" topic over the Last week or so, it has occurred to me that the whole movement point (MP) system is not very realistic.  Consider a fleet with 6 MP.  In one turn, it can eithera) move 6 sectors, or
 b) move 2 sectors and have a 30-turn combat, during which it lands troops and fights a land war.  Then it can re-embark the troops and lay some mines.  Then it can move 2 more sectors and do the same thing, and then move 2 more sectors and do the same thing!
 
 I'm not saying this isn't fun.  If it's never "fixed" I won't care too much.  But I would prefer a more realistic system.  Perhaps something as simple as penalizing you 1 MP for things like battles, ground assaults, troop embarkment, cargo loading, refueling, minelaying, etc.  Or maybe not a whole MP.  Maybe just a fraction of 1, and you only get penalized if you abuse the system and do a bunch of stuff all in one turn.
 
				__________________Give me a scenario editor, or give me death!     Pretty please???
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