 
			
				January 3rd, 2003, 11:26 PM
			
			
			
		  
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					Join Date: Mar 2002 
					Location: Santa Cruz, CA 
					
					
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		
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				Originally posted by capnq: 
 quote:  The 12 fighters and the ship arrives a firing point approximatly at the same time. 
			
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 How are you managing that? When I have a carrier launching fighters on several consecutive combat turns, the fighters get strung out in a chain with each group a full move or more apart. 
 
Oh, wait, I see you have the launching ship charging into the combat, as well. I usually trade armaments for cargo space and have the carriers set to Don't Get Hurt. I have found that if you put a single CSM on the ship and set the strategy to maximum weapons range, the carrier/whatever will stay effectively away from the battle and keep the fighter Groups together so they all arrive together. 
		
	
		
		
		
		
		
		
			
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