Re: Imperialism Mod
			 
             
			
		
		
		
		200% would leave a normal empire with a deficit.  But as an AI with a high bonus, they make 5x normal.  What they give in trade and tariff reflects their pre-bonus output rather than their actual totals. 
 
as for the runaway leader problem, the Neutrals will be made amicable enough that the first person to get to them should have a high chance of obtaining the treaty.  I will run some tests to see how willing they are to switch over if someone else demands a similar exclusive treaty of them.  that could be problematic, but even if protectorates were removed as a primary factor in the mod, it will still be more profitable to establish trade relationships than to conquer. 
		
	
		
		
		
		
		
		
			
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				...the green, sticky spawn of the stars 
(with apologies to H.P.L.)
			 
		
		
		
		
		
		
	
		
		
	
	
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