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Old May 22nd, 2001, 01:04 AM

God Emperor God Emperor is offline
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Default Re: Playtesting Notes and Questions

Noble713,
The planet types are selected from the Planet_Types.txt file and facilities are constructed as per the Construction_Facilities.txt file.
Most of us race modders have extensively modified the above two files for our races as the defaults were pretty poor in terms of optimisation.
My races never have more than one homeworld type planet as it is not an option in their Planet_Types file.
Also, any planet with a minerals value above 100, that does not end up being an Organics or Radioactives world, will end up being a Minerals planet. All others end up being Construction Yards, Resupply bases, Research Compounds or Intelligence Compounds. Check out the Planet_Type for for the Klingons, Romulans, Shadows or my Borg variant and you will see how extensive you can make the selection criteria, such that you generate logical OR or AND operators (cant replicate NAND or NOR operators though).
Also currently there is a fault with the selection process in that any value less than 101 is treated as a 0 (have emailed Aaron about this) - I had considered making any planet greater than 90 a possible candidate for a mining colony if the AI didnt have many already.

With respect to construction of facilities, open up the Construction_Facilities file and you will observe in a game that the AI builds strictly in accordance with the sequence defined for a given planet type.

Hope what I have said is of assistance.
Regards,
GE
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