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Old June 1st, 2004, 05:15 PM

Cheezeninja Cheezeninja is offline
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Default Re: N: Mictlan turn by turn - guide

hmmm.. well i dont know about a turn by turn guide, but i can try and help with the basics.
but if your worried about having too much to do, you seriously need to consider whether Mictlan is the nation for you. It requires more micromanagement than any other nation, hands down.

Mictlan starts with the uber-useful summon fiend of darkness spell, i suggest you immediately lower taxes on your home province to 70 or so for a turn or two, search for blood slaves with your pretender, recruit a 2blood magic priest (i'd suggest one of the cheaper ones) and start cranking out fiends. 8-10 should be able to conquer most independant provinces, although i prefer to err on the side of overwhelming force.

To really get your blood economy flowing i suggest you put a castle, a lab, and a temple in every province with >5000 pop. Have 2 priests (with Sanguine Dousing Rod when available) bloodhunting, and 1 sacrificing, also try to have 1 tribal king with 50 slaves patrolling. Keep in mind that every time you pool your blood slaves in your labratory your going to have to manually go back and re-add them to the inventories of your sacrificers.

With tribal kings and the extremely cheap on upkeep slaves patrolling, and a few 3 priest searching set-ups the blood slaves should start rolling in, allowing you to summon more and more fiends. Once you have a fair sized group of fiends you can conquer independant provinces with almost zero losses, which will bump your income up nicely. Add to that the fact that you dont pay upkeep on fiends, and all your priest-mages are sacred, and you should be doing just fine in the gold department.

I hope that helps... if i left out something obvious its probably because i just got done with 12 hours of work and need to goto sleep.
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