Weapons Prospects
	
			 
             
			
		
		
		
		I have, of the last few months, discovered that I have a great liking for the works of David Weber, and it inspired a few weapons that I feel would be significant. 
 
However, for some reason, when I attempt to create them, I am sorrowfully unable to implement them (aka, crash to desktop). 
 
I won't request help directly...but I thought it would be fun to discuss possible additions to the rather impressive lists of ship armaments. 
 
GRASER: Lasers in the gamma frequency employed in a heavy capital ship capacity.  Less powerful  and shorter range than anti-proton beams, but more rapid in firing repetition.  Energy requrements are similar for anti-proton mounts, but skyrocket in larger mount sizes. 
 
Laser Cluster: Computer-controlled, stationary but high-response turrets for point defense, including mines, fighters, and missiles.  Faster fire rate than PDTs, but requre three successive hits to shred a capital ship missile.  However, they can take out Standard Missles (below) in one hit. 
 
Countermissile: A Standard Missile that lacks a warhead, opting for a much cheaper solid core, combined with a more complex sensors suite and computer brain to allow it to make direct hits on incoming missiles. 
 
Standard Missile:  The little cousin of the Capital Ship Missile, it was decidedly obsolete with the introduction of more automated CSM launchers.  However, with further development of missile box technology, a 5-missile reloadable launcher has been produced that is of relative size to a single CSM Launcher.  The reasoning is to overwhelm a target's PD with a small swarm of missiles a third the power of a single capital ship missile, and improved speed. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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