Re: Component-dependant engines
			 
             
			
		
		
		
		That's what I was thinking, would make it all much easier. 
 
Fyron: Yeah, the description only ability is there; unfortunately there's not a Get_Design_Ability_Description_Component_Count("Description here")'ish function. If there was we could add unique 'identifying' abilities to all components we wanted, we'd just need to have a unique description. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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