In the patch notes I see :
 
	Quote:
	
	
		
			
				12) Artillery effectiveness against armour was too high and the following changes have been made to the code 
    * Only units in the shell explosion hex will receive top hits (except cluster munitions) 
    * Penetration in the blast circle outside the shell explosion hex has been reduced for shell splinters (except cluster munitions) 
    * Armoured units may now suffer a suppression-only hit (hit by shell splinters message) 
    * HE penetration on armour now needs more overpenetration to be certain of a penetration effect. If equal, 25% will go through, if overpenetration of 6, 90% 
    * More chance of immobilisations (track hits) rather than kills especially if the shell size is small 
   
			
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 Yet when playing the game (I origionally had the free version then later bought the CD and installed it over the top) I'm getting some "interesting" effects.
#1 - HE artillery does NOT supress armor in the same or adjacent hex, nor do I see any shell splinter message.
#2 - HE small arms fire DOES supress everything in the hex and adjacent ones, I see lots of shell splinter messages.
#3 - I've had a few incidents where aircraft rockets/missiles have killed multiple vehicles in a hex and adjacent ones.
#4 - AP/ATGM/Sabot/HEAT rounds supress other vehicles in the target hex but NOT the target vehicle.
Am I crazy or is my install bugged somehow?