.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #33  
Old May 31st, 2007, 01:58 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Rate of feedback on nation mods

I will do this weekend. I have other things planned to do before the skaven mod, but I am finding it hard to resist doing graphics for them - plenty of source material (unlike warwind) and so on.

I just had a thought for the warpfire thrower as well - if it gets hit it switches to a temp form called 'Damaged warpfire thrower', becomes immobile and gains a high power heat aura which should burn the skaven/enemies who happen to be near. It also gets a precision reduction to about 1 or so - if it fires the shot could fly pretty much anywhere. Represents how very risky skaven contraptions are. Similarly the globardiers would emit weak poison clouds (making stronger ones on impact with their thrown globes) but only be 50% immune to poison.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.