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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 12th, 2007, 09:21 PM

Shovah32 Shovah32 is offline
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Default Re: LA Machaka 0.0 Alpha

Very interesting mod. I havnt played it much but two things i noticed:
7 gold for sacred serviteurs? Sure they are pretty vunerable to arrows(no body armour, 5 parry on shield) but it seems like a mistake.
The alchemist unit is interesting but a 200 gold, capitol only researcher just seems odd to me(although im not particularly knowledgeable on this sort of thing)

edit: I wont complain about alchemists any more. Equipment for awake SCs=good and they can research it quite well too.

double edit:
Mandekalu have the magic of the sorcerer, i dont think they are meant to have any since they are far better combatants/commanders and just over half the cost.

triple edit:
Black sorcerers seem like they would be terribly effective against SCs(seemingly unresistable 33 points of fatigue damage, a few of them behind a few chaff units could quickly knock-out and overwhelm an SC) but the main problem is that upon changing back into human form after an assasination they turn into the MA non-stealthy black sorcerer(still with E1D1F1) and end up dying in the province they were assassinating in.
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