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				 Re: How easy is it to add a Tech Area to a Mod 
 Like I mentioned earlier, this was just a sketch, alot of aspects need to be ironed out.  I'm still kind of new to the game.  Being that the game is set in the year 2400, I supposed FTL communincations could possiblably be sensible and a good starting point in the game.  
 Perhaps to further expand communications ranges one could deploy relay sats, which could add a new twist to play.  Need to defend them, or tapping could take place.  I just like the whole idea for a more realistic type of detection and communications role in the game.
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