Re: Problems with Intel Point Distribution
			 
             
			
		
		
		
		It's not a bug the way I understand it. 
Daynarr, you are somewhat in an error IMHO. You don't need to finish a project to work. A project runs as long it is not finished and has a chance to stall enemy actions each turn. 
 
You run a counter-project: 
Turn 1: 300.000 points left to do 
Turn 2: 250.000 points left to do 
Enemy sabotage a success. Damn, they slipped by. 
Turn 3: The counter-project stalls an enemy project, counter-project finished as it was a success 
Turn 4: Repeat project is enabled, counter-project is begun. Luckily, we get another enemy action. 
Turn 5: See turn 4. Wau, 3 enemy projects stalled in 5 turns. 
		
	
		
		
		
		
		
		
			
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