Re: Point Defence and Maximum Weapons Range orders
			 
             
			
		
		
		
		A possible thought I had an an interim fix to the problem was to redesign the point defence component with a much longer range but have the damage at long range as only 1pt. 
 
eg: 
 
Name                  := Point - Defense Cannons IV 
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers. 
Pic Num               := 66 
Tonnage Space Taken   := 20 
Tonnage Structure     := 20 
Cost Minerals         := 200 
Cost Organics         := 0 
Cost Radioactives     := 0 
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone 
Supply Amount Used    := 0 
Restrictions          := None 
General Group         := Weapons 
Family                := 2005 
Roman Numeral         := 4 
Custom Group          := 0 
Number of Tech Req    := 1 
Tech Area Req 1       := Point-Defense Weapons 
Tech Level Req 1      := 4 
Number of Abilities   := 1 
Ability 1 Type        := Point-Defense 
Ability 1 Descr       := 
Ability 1 Val 1       := 0 
Ability 1 Val 2       := 0 
Weapon Type           := Point-Defense 
Weapon Target         := Ftr\Sat\Seekers\Drone 
Weapon Damage At Rng  := 55 55 55 55 55 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 
Weapon Damage Type    := Normal 
Weapon Reload Rate    := 1 
Weapon Display Type   := Torp 
Weapon Display        := 21 
Weapon Modifier       := 70 
Weapon Sound          := pointdef.wav 
Weapon Family         := 6 
 
Will let you know how my play test goes.... 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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