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				 Maintenance Question 
 The maintenance model is something I admit I've never fully understood.  It defaults at 25%, unless you change the settings.txt line.  Then you can change it with racial points or those crystal building things.  So, supposing I set my race to +5 on the maint. scale, does that make maintenace 20%?  Or something more complex?  Same with the buildings?
 Ok, next, there's the ability you can add that reduces/increases maintenance.  Bases for example typically have a -50%.  Now what?
 
 My main concern is, is it possible to get a reverse maintenance cost?   I want to add a null-entropy component to my mod, but I'm not sure exactly how to completely remove maintenance for a particular ship.  I thought I would give the component a -100% maintenance cost, would that work?  Or would it create the magical infinite resource source?  Would it work the same for any race?  Thanx.
 
				__________________If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before.  But no one believes it if he does not already know it...
 -Friedrich Nietzsche
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