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				 New armour for troops and fighters 
 Since armour is allowed onto both and so is emmisive as well.Here are some ideas for those sneaks, organics and Xtal's
 
 Name                  := Small Stealth Armor
 Description           := Advanced absorbing materials which render a fighter nearly invisible.
 Pic Num               := 189
 Tonnage Space Taken   := 2
 Tonnage Structure     := 5
 Cost Minerals         := 30
 Cost Organics         := 0
 Cost Radioactives     := 10
 Vehicle Type          := Fighter
 Supply Amount Used    := 0
 Restrictions          := None
 General Group         := Armor
 Family                := 43
 Roman Numeral         := 0
 Custom Group          := 0
 Number of Tech Req    := 1
 Tech Area Req 1       := Armor
 Tech Level Req 1      := 4
 Number of Abilities   := 4
 Ability 1 Type        := Armor
 Ability 1 Descr       := Is damaged before any other components on a ship.
 Ability 1 Val 1       := 0
 Ability 1 Val 2       := 0
 Ability 2 Type        := Combat To Hit Defense Plus
 Ability 2 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
 Ability 2 Val 1       := 5
 Ability 2 Val 2       := 0
 Ability 3 Type        := Cloak Level
 Ability 3 Descr       := Prevents level 3 Active EM scans.
 Ability 3 Val 1       := EM Active
 Ability 3 Val 2       := 3
 Ability 4 Type        := Cloak Level
 Ability 4 Descr       := Prevents level 3 Passive EM scans.
 Ability 4 Val 1       := EM Passive
 Ability 4 Val 2       := 3
 Weapon Type           := None
 
 Name                  := Small Organic Armor
 Description           := Organic mesh armor used to protect a Fighter and troops.
 Pic Num               := 195
 Tonnage Space Taken   := 3
 Tonnage Structure     := 15
 Cost Minerals         := 0
 Cost Organics         := 30
 Cost Radioactives     := 0
 Vehicle Type          := Ftr\Trp\Drone
 Supply Amount Used    := 0
 Restrictions          := None
 General Group         := Armor
 Family                := 33
 Roman Numeral         := 0
 Custom Group          := 0
 Number of Tech Req    := 1
 Tech Area Req 1       := Organic Technology
 Tech Level Req 1      := 1
 Number of Abilities   := 2
 Ability 1 Type        := Armor
 Ability 1 Descr       := Is damaged before any other components on a ship.
 Ability 1 Val 1       := 0
 Ability 1 Val 2       := 0
 Ability 2 Type        := Armor Regeneration
 Ability 2 Descr       := Regenerates 3 points of damage per combat turn.
 Ability 2 Val 1       := 3
 Ability 2 Val 2       := 0
 Weapon Type           := None
 
 Name                  := Small Crystalline Armor
 Description           := Crystal lattice armor used to protect a fighters and troops.
 Pic Num               := 191
 Tonnage Space Taken   := 3
 Tonnage Structure     := 15
 Cost Minerals         := 15
 Cost Organics         := 0
 Cost Radioactives     := 15
 Vehicle Type          := Ftr\Trp\Drone
 Supply Amount Used    := 0
 Restrictions          := None
 General Group         := Armor
 Family                := 34
 Roman Numeral         := 1
 Custom Group          := 0
 Number of Tech Req    := 1
 Tech Area Req 1       := Crystalline Technology
 Tech Level Req 1      := 1
 Number of Abilities   := 2
 Ability 1 Type        := Armor
 Ability 1 Descr       := Is damaged before any other components on a ship.
 Ability 1 Val 1       := 0
 Ability 1 Val 2       := 0
 Ability 2 Type        := Shield Generation From Damage
 Ability 2 Descr       := 3 points of damage per hit will be channeled into the shields.
 Ability 2 Val 1       := 3
 Ability 2 Val 2       := 0
 Weapon Type           := None
 
 Enjoy the pain!!!
 
			
			
			
			
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