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Old July 28th, 2003, 01:07 AM
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Default Re: questions about devnull mod

Quote:
Originally posted by Silent Sorrow:
Sigh.

I suppose I could do that.

But I think when you have a mod that is this wide-ranging it's just professional to include the equivalent of a manual.
And when you start paying $10US to the authors of the mod (each and every one; DevNull has changedhands more than once), maybe they will oblige you. Maybe. But I wouldn't hold my breath, were I you.

...

Look, no offense, but ... it's free; don't you think you're being just a BIT ungrateful, here? A mod is a LOT of work in and of itself (as I have discovered the hard way with the STILL-unfinished "Exodus" mod), if you do more than tweak a few minor things here and there. Try it sometime, you'll see what I mean.

Quote:
There are several reasons why this just makes good sense but for me one is I have a busy life and don't really have the time or the inclination to wade through everything first-hand, searching through this, that and the other thing, staging mock games to figure it out by trial and error, and asking question after question on the forums. The game is already complex enough as it is and I don't think this sort of thing helps attract more players.
And the authors of mods have lives, too. It already takes a lot of work to craft a new mod out of whole cloth (easily into the hundreds of man-hours for th really big ones).
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