SEIV Meets Murphy\'s Law
	
			 
             
			
		
		
		
		I'd like to start a new thread for eveyone to post their observations as to how Murphy's Law unfolds in SEIV.  Let me post a few starters... 
 
 - Terrain ain't neutral (especially in Fyron's Quadrant Mods) 
 
 - Any ship can be a minesweeper... once. 
 
 - Professional strategists are predictable; the galaxy is full of dangerous amateurs. 
 
 - The enemy invariably attacks on two occasions: 
      a) when they're ready. 
      b) when you're not. 
 
 - Plasma Bomb Vs are the ultimate close support weapon. 
 
 - The easy way is always mined (and satellite-ed too). 
 
 - The worse the terrain, the more direct line it is to the enemy's systems. 
 
 - When you have secured the system, make sure the enemy knows it too. 
 
 - There are *never* enough Mineral planets. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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