Re: Shield Regenerators
			 
             
			
		
		
		
		I'll use your example. 
 
With an option of one more Shield V, or two fixed SR Vs (same space)  heres how to decide. 
 
SR V x2 :  50 shields/turn 
SG V x1	: 300 shields/battle 
PSG V x1: 375 shields/battle 
 
so 300/50 = 6 turns into the battle, you have regenerated more than the 300 shields.  375/50 = 7.5 turns 
 
So, if your ship is going to survive more than 7 turns after first getting hit, replace some shields with Regenerators. 
 
So, design with shields until your ship can take 8 turns of battle damage, then add regenerators instead. 
 
(I use these things all the time - they work great, esp. against theh long-range, inefficient weapons like CSM & WMG) 
		
	
		
		
		
		
		
		
			
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