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Old March 17th, 2001, 07:43 PM
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Arralen Arralen is offline
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Default Re: One reason for strange AI attack behavior

quote:
Originally posted by jc173:
Well according to the docs the resupply minister is a global one so you don't need to give the AI direct control of the vehicle for the resupply minister to issue orders. Seems that way in my experience too. I sent an attack fleet to hit a far away enemy planet with a resupply depot, with the plan of landing troops and securing it for myself, refueling, and continuing on. The AI of course decided to send the fleet home before it reached its target.


Ya may be right here .. but it's annoying. And spealing of minister behaviour, I noticed something very strange lately:

"Transport minister" did quite well, unless I turned down the cargo hold size (IIRC I halved the cargo space for Cargo Bays and Colony "Pods"), suddenly the minister does not touch a loaded ship any more .. so if the ship arrives "exactly" at a planet with no movement left, it is filled up with pop, but is left alone on the next turn ??

Besides , does anyone know how to change the amount of cargo space that pop takes ?? Should be something like "1M = 50kt", no tenth of that like now ..

Arralen

[This message has been edited by Arralen (edited 17 March 2001).]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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