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Old May 27th, 2004, 06:30 AM
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Default Re: AI scripts suggestions for SE5

We'll see if a good script language will be included. It would be great since the Modders could adjust their races and learn the new tactics the Modders themselves learn while playing humans for example. But first of all we would need two crucial things for the AI: a) the ability to remember and b) the ability to adapt it's colonies, i.e. scrapping and re-building colonies base on the economic needs.

[ May 27, 2004, 12:12: Message edited by: Mephisto ]
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