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				 AvP Mod 
 Okay, so, in order to keep my thoughts and running builds up to date, here is the official thread for my mod - Aliens vs Predator: Evolution.
 I hope to include, initially at least, five "playable" empires, with some other neutrals to add spice. These playable empires will, of course, include the United Americas Allied Command, the Xenomorphs and Yautja themselves, the "elephant men" (whose actual name still eludes me) and human cultists.
 
 Each race will have distinctive styles of play. For example, the aliens will reproduce like rabbits, have deadly intel, and evolve into new breeds through the use of research (think organic ships).
 
 This sense of distinction will be furthered by highly race-specific tech, vehicle sizes, intel, components and facilities, and more flavour will be present in the form of events.
 
 Probably doesn't sound like a whole lot of innovation, but this is my first mod. So far, I've mostly been working on the UAAC, and have added the following (some of these you'll recognise, I deleted everything else to start from scratch and avoid clutter):
 
 Tech
 Ship Construction
 Mass Drivers
 Particle Beams
 Lasers
 ASAT Missile
 Nuclear Weapons
 Fighters
 Orbitals
 Mines
 Planetary Guns
 Ground Troops
 
 Vehicle Sizes
 Light Fighter
 Fighter
 Heavy Fighter
 Colony Ship
 Civilian Freighter
 Corporate Freighter
 Military Freighter
 Scout
 Frigate
 Corvette
 Destroyer
 Cruiser
 Battle Cruiser
 Battleship
 Dreadnought
 Light Carrier
 Carrier
 Heavy Carrier
 Light Orbital Defence
 Orbital Defence
 Heavy Orbital Defence
 Light Mine
 Mine
 Heavy Mine
 Light Planetary Defence
 Planetary Defence
 Heavy Planetary Defence
 USCM Squad
 USCM Platoon
 USCM Company
 
 Components
 Railguns
 Particle Beams
 Lasers
 ASAT Missiles
 Nukes
 
 Not really a whole lot, but hopefully by the end of the week I'll have the UAAC tech, components, intel and facilities finished.
 
 Comments/questions/advice/help/criticism?
 
			
			
			
			
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