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Old July 8th, 2004, 06:25 AM
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Default Re: Contraversial idea for a better se5

At one point I tried making just the header files for a game that would be similar to SEIV (I put in a few extra things, like more detailed attributes for planets/ships/crews/etc, and sorting function prototypes). Before I lost it (I was saving everything to a floppy because I was working at high school), there was something like 40 different files with ~50k bytes of data. For just the headers. Once you start writing out all the data structures and functions you would need, it balloons very quickly.

If someone wants to head up a project like this, and then actually start implementing the code, I'd be willing to throw in a few hours of work a week on it as a hobby. I don't have the time to head a project though.
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