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				 Re: Some thoughts on mines and mine sweepers 
 Component 75 looks close enough to "Mine Casing" to fill the bill. It's an extra armor image that isn't used in the current techs. The only thing I'm not sure about is if "Level 1" cloaking will prevent normal visibility or if stealth armor starts at level 2 because that's the first level that works. I'll have to test. Otherwise:
 Name                  := Mine Casing I
 Description           := Advanced absorbing materials which render a mine nearly invisible.
 Pic Num               := 75
 Tonnage Space Taken   := 5
 Tonnage Structure     := 15
 Cost Minerals         := 100
 Cost Organics         := 10
 Cost Radioactives     := 20
 Vehicle Type          := Mine
 Supply Amount Used    := 0
 Restrictions          := None
 General Group         := Armor
 Family                := 550
 Roman Numeral         := 1
 Custom Group          := 0
 Number of Tech Req    := 1
 Tech Area Req 1       := Mines
 Tech Level Req 1      := 1
 Number of Abilities   := 6
 Ability 1 Type        := Armor
 Ability 1 Descr       := Takes damage before any other components on a vehicle.
 Ability 1 Val 1       := 0
 Ability 1 Val 2       := 0
 Ability 2 Type        := Cloak Level
 Ability 2 Descr       := Prevents level 1 Active EM scans.
 Ability 2 Val 1       := EM Active
 Ability 2 Val 2       := 1
 Ability 3 Type        := Cloak Level
 Ability 3 Descr       := Prevents level 1 Passive EM scans.
 Ability 3 Val 1       := EM Passive
 Ability 3 Val 2       := 1
 Ability 4 Type        := Cloak Level
 Ability 4 Descr       := Prevents level 1 Psychic scans.
 Ability 4 Val 1       := Psychic
 Ability 4 Val 2       := 1
 Ability 5 Type        := Cloak Level
 Ability 5 Descr       := Prevents level 1 Gravitic scans.
 Ability 5 Val 1       := Gravitic
 Ability 5 Val 2       := 1
 Ability 6 Type        := Cloak Level
 Ability 6 Descr       := Prevents level 1 Temporal scans.
 Ability 6 Val 1       := Temporal
 Ability 6 Val 2       := 1
 Weapon Type           := None
 
 Should mines really be able to cloak against all the other special types of detection? Hmm... if they can't they become useless in the late game. Note the organic cost for this component. Current stealth technology uses a lot of weird epoxy and carbon composite materials, so I figure it will be a component of any stealth in the future.
 
			
			
			
			
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