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  #7  
Old February 8th, 2004, 07:38 AM

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Default Re: Carrion Woods - Issues

Alright. It *seems* to eat quicker Mostly probably because of the intial need for money (CW) vs not needing money initially (Ermor).

If in 10 Turns you lose 37% of your income. And it levels off to 4% a turn (With 5 Dominion which is lets say an average dominion)

I don't know if blood hunting is/should be apart of CW. It would fit thematically, but so would having most of the prices of the units dropped to 1/2 their cost.

I really like Carrion Woods, but they are just too weak to play competitively. Even New Era is weak. While base Pan is decent.

Just pick one way or the other living or dying. And modify the theme to be compatiable in it.

If you want to keep both, make the units they create by animation able to hold up their half of the fight. Manakins are just as weak as normal undead when it comes to being banished or arrowfire, so I don't see how CW is supposed to cope.
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