.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old February 21st, 2004, 12:27 PM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 27

Alteration is at level 4 now and will be a tad short of reaching 6 on this turn (at 6 there will be some nice spells like Frozen Heart, Control, False Horror).

The Vastness was Gift of Reasoned and will be send to wreck havoc this turn.


Provinces: 18
Treasury: 661
Income: 1288
Upkeep: 675
RP: 283
Fortification: 2
Temple: 6

Conjuration – 6
Alteration – 4 (researching, will reach lvl 5 this turn)
Evocation – 6
Construction – 6
Enchantment – 5
Thaumaturgy – 6
Blood Magic – 3

Fire gems: 5
Air: 31 (+2)
Water gems: 38 (+6)
Earth: 0
Astral gems: 1 (+4/+7)
Death: 28 (+5)
Nature: 9 (+3)
Blood: 24


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – Jotunheim – Forest – general intel
Faran (60) – Jotunheim – Plains – general intel
Cacian Forest (45) – Jotunheim – Forest – general intel
Agenor (37) – Jotunheim – Plains - general intel
Old Aran (29) – Jotunheim – Plains – general intel
Yellow Mountains (72) – Atlantis – Mountains – general intel
Pania (56) – 40 Militia, Archer and Heavy Infantry – Forest/Mountains – general intel
Witches Copse (73) – 40 Militia, Archer and Heavy Infantry – Forest – general intel
The Two Woods (78) – Ulm – Forest – general intel
Monherboa (75) – Ulm – Forest – general intel
Rame (3) – Marignon – Plains – general intel
Stone Spires of Aran (16) – Marignon – Waste – general intel
Ouwe (19) – Jotunheim – Waste – general intel


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 90% tax, 3 UR, 51 inc, 8 res, 0 def, dom 2
Dunheim (28) – 11.460 pop, 90% tax, 2 UR, 56 inc, 4 res, 0 def, dom 3
Talito (36) – 7.440 pop, 100% tax, 0 UR, 28 inc, 13 res, 0 def, dom 0 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 6 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 99 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 76 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.430 pop, 100% tax, 1 UR, 98 inc, 39 res, 0 def, dom 0 – magic site (+)
Nifel (57) – 1.610 pop, 100% tax, 1 UR, 3 inc, 35 res, 0 def, dom 0 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 90% tax, 5 UR, 8 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) – 18.910 pop, 100% tax, 1 UR, 73 inc, 8 res, 0 def, dom -1
Glimmering Field (61) – 24.370 pop, 100% tax, 0 UR, 103 inc, 12 res, 0 def, dom -1
Giant’s Rest (67) – 1.570 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) -4.930 pop, 100% tax, 0 UR, 21 inc, 24 res, 0 def, dom 0
Kolermegor (5) – 9.650 pop, 100% tax, 0 UR, 45 inc, 34 res, 0 def, dom 1
Vepitre (14) – 5.030 pop, 100% tax, 0 UR, 41 inc, 12 res, 0 def, dom -1 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.830 pop, 100% tax, 1 UR, 51 inc, 23 res, 0 def, dom -3
Pangaea (12) – 26.010 pop, 90% tax, 5 UR, 90 inc, 38 res, 0 def, dom -6


My new Hybrid Lord will take the 22 troops (fodder) from C’tis and move to Talito (36) this turn.

I got a 1W, 3S, 2B mage this turn and will he will forge a Sangunie Rod (+1B for bloodhunting for 5B) for himself in order to turn him into a decent bloodhunter.

The Vastness will be send to Tiash (15) and shouldn’t have too many problems in taking this indi province. During the next turns I will send it northwards and hope the conquer all 3 indi provinces in the end which might hold some decent magic sites due to their mountainous/forest environment.


Meanwhile I am pondering my next steps and I think that Jotunheim will be my next target since more than 50% of my border are shared with Jotunheim which will sooner or later lead to a conflict with the giants anyway. And getting some giant warriors for free can surely help in future conflicts, too

Due to this I will forge a Starshine Skullcap (+1S) this turn in order to be able to field another mind enslaver

I will have to watch out for Marignon, which might have run out of room to expand easiliy into, too.


To be continued...

CharonJr
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.